Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes
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4f9fad22c5
commit
14f9e3c61b
66 changed files with 2425 additions and 911 deletions
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@ -21,29 +21,13 @@ public class BlockSpellParadigm extends BlockOrientable
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{
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public static final float minPos = (3f/16f);
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public static final float maxPos = (13f/16f);
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IIcon[] projectileIcons = new IIcon[7];
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public BlockSpellParadigm()
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{
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super();
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this.setBlockName("blockSpellParadigm");
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//setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister)
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{
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this.projectileIcons = this.registerIconsWithString(iconRegister, "projectileParadigmBlock");
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}
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// @Override
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// public Icon[] getIconsForMeta(int metadata)
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// {
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// return this.projectileIcons;
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// }
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@Override
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public TileEntity createNewTileEntity(World world, int meta)
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{
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@ -109,104 +93,4 @@ public class BlockSpellParadigm extends BlockOrientable
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{
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return -1;
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}
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//TODO Need to make a renderer for the paradigm blocks and other spell blocks.
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/*
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@Override
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public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity)
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{
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setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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TileEntity tile1 = world.getBlockTileEntity(i, j, k);
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if (tile1 instanceof TESpellParadigmBlock)
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{
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TESpellParadigmBlock tileG = (TESpellParadigmBlock) tile1;
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if (tileG.isSideRendered(ForgeDirection.WEST))
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{
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setBlockBounds(0.0F, minPos, minPos, maxPos, maxPos, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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if (tileG.isSideRendered(ForgeDirection.EAST))
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{
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setBlockBounds(minPos, minPos, minPos, 1.0F, maxPos, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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if (tileG.isSideRendered(ForgeDirection.DOWN))
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{
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setBlockBounds(minPos, 0.0F, minPos, maxPos, maxPos, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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if (tileG.isSideRendered(ForgeDirection.UP))
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{
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setBlockBounds(minPos, minPos, minPos, maxPos, 1.0F, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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if (tileG.isSideRendered(ForgeDirection.NORTH))
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{
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setBlockBounds(minPos, minPos, 0.0F, maxPos, maxPos, maxPos);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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if (tileG.isSideRendered(ForgeDirection.SOUTH))
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{
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setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, 1.0F);
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super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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}
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// float facadeThickness = TransportConstants.FACADE_THICKNESS;
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//
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//
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// if (tileG.hasFacade(ForgeDirection.EAST)) {
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// setBlockBounds(1 - facadeThickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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//
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//
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// if (tileG.hasFacade(ForgeDirection.WEST)) {
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// setBlockBounds(0.0F, 0.0F, 0.0F, facadeThickness, 1.0F, 1.0F);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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//
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//
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// if (tileG.hasFacade(ForgeDirection.UP)) {
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// setBlockBounds(0.0F, 1 - facadeThickness, 0.0F, 1.0F, 1.0F, 1.0F);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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//
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//
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// if (tileG.hasFacade(ForgeDirection.DOWN)) {
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// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, facadeThickness, 1.0F);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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//
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//
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// if (tileG.hasFacade(ForgeDirection.SOUTH)) {
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// setBlockBounds(0.0F, 0.0F, 1 - facadeThickness, 1.0F, 1.0F, 1.0F);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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//
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//
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// if (tileG.hasFacade(ForgeDirection.NORTH)) {
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// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, facadeThickness);
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// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
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// }
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}
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setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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*/
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}
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