Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes

This commit is contained in:
WayofTime 2014-08-10 14:38:51 -04:00
parent 4f9fad22c5
commit 14f9e3c61b
66 changed files with 2425 additions and 911 deletions

View file

@ -21,29 +21,13 @@ public class BlockSpellParadigm extends BlockOrientable
{
public static final float minPos = (3f/16f);
public static final float maxPos = (13f/16f);
IIcon[] projectileIcons = new IIcon[7];
public BlockSpellParadigm()
{
super();
this.setBlockName("blockSpellParadigm");
//setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister)
{
this.projectileIcons = this.registerIconsWithString(iconRegister, "projectileParadigmBlock");
}
// @Override
// public Icon[] getIconsForMeta(int metadata)
// {
// return this.projectileIcons;
// }
@Override
public TileEntity createNewTileEntity(World world, int meta)
{
@ -109,104 +93,4 @@ public class BlockSpellParadigm extends BlockOrientable
{
return -1;
}
//TODO Need to make a renderer for the paradigm blocks and other spell blocks.
/*
@Override
public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity)
{
setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
TileEntity tile1 = world.getBlockTileEntity(i, j, k);
if (tile1 instanceof TESpellParadigmBlock)
{
TESpellParadigmBlock tileG = (TESpellParadigmBlock) tile1;
if (tileG.isSideRendered(ForgeDirection.WEST))
{
setBlockBounds(0.0F, minPos, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.EAST))
{
setBlockBounds(minPos, minPos, minPos, 1.0F, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.DOWN))
{
setBlockBounds(minPos, 0.0F, minPos, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.UP))
{
setBlockBounds(minPos, minPos, minPos, maxPos, 1.0F, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.NORTH))
{
setBlockBounds(minPos, minPos, 0.0F, maxPos, maxPos, maxPos);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
if (tileG.isSideRendered(ForgeDirection.SOUTH))
{
setBlockBounds(minPos, minPos, minPos, maxPos, maxPos, 1.0F);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
}
// float facadeThickness = TransportConstants.FACADE_THICKNESS;
//
//
// if (tileG.hasFacade(ForgeDirection.EAST)) {
// setBlockBounds(1 - facadeThickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.WEST)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, facadeThickness, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.UP)) {
// setBlockBounds(0.0F, 1 - facadeThickness, 0.0F, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.DOWN)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, facadeThickness, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.SOUTH)) {
// setBlockBounds(0.0F, 0.0F, 1 - facadeThickness, 1.0F, 1.0F, 1.0F);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
//
//
// if (tileG.hasFacade(ForgeDirection.NORTH)) {
// setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, facadeThickness);
// super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
// }
}
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
*/
}