Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes

This commit is contained in:
WayofTime 2014-08-10 14:38:51 -04:00
parent 4f9fad22c5
commit 14f9e3c61b
66 changed files with 2425 additions and 911 deletions

View file

@ -44,6 +44,7 @@ import WayofTime.alchemicalWizardry.common.items.potion.AlchemyFlask;
import WayofTime.alchemicalWizardry.common.items.potion.AlchemyReagent;
import WayofTime.alchemicalWizardry.common.items.potion.AverageLengtheningCatalyst;
import WayofTime.alchemicalWizardry.common.items.potion.AveragePowerCatalyst;
import WayofTime.alchemicalWizardry.common.items.potion.CombinationalCatalyst;
import WayofTime.alchemicalWizardry.common.items.potion.EnhancedFillingAgent;
import WayofTime.alchemicalWizardry.common.items.potion.GreaterLengtheningCatalyst;
import WayofTime.alchemicalWizardry.common.items.potion.GreaterPowerCatalyst;
@ -159,6 +160,9 @@ public class ModItems
public static Item weakBindingAgent;
public static Item itemRitualDiviner;
public static Item sanguineHelmet;
public static Item sanguineRobe;
public static Item sanguinePants;
public static Item sanguineBoots;
public static Item focusBloodBlast;
public static Item focusGravityWell;
public static Item sigilOfMagnetism;
@ -172,6 +176,7 @@ public class ModItems
public static Item itemSigilOfSupression;
public static Item itemFluidSigil;
public static Item itemSeerSigil;
public static Item itemCombinationalCatalyst;
public static Item customTool;
@ -264,6 +269,7 @@ public class ModItems
itemFluidSigil = new ItemFluidSigil().setUnlocalizedName("itemFluidSigil");
itemSeerSigil = new ItemSeerSigil().setUnlocalizedName("itemSeerSigil");
customTool = new ItemSpellMultiTool().setUnlocalizedName("multiTool");
itemCombinationalCatalyst = new CombinationalCatalyst().setUnlocalizedName("itemCombinationalCatalyst");
}
public static void registerItems()
@ -358,6 +364,7 @@ public class ModItems
GameRegistry.registerItem(ModItems.customTool, "customTool");
GameRegistry.registerItem(ModItems.bucketLife, "bucketLife");
GameRegistry.registerItem(ModItems.itemCombinationalCatalyst, "itemCombinationalCatalyst");
GameRegistry.registerItem(ModItems.baseItems, "bloodMagicBaseItems");
GameRegistry.registerItem(ModItems.baseAlchemyItems, "bloodMagicBaseAlchemyItems");