Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes

This commit is contained in:
WayofTime 2014-08-10 14:38:51 -04:00
parent 4f9fad22c5
commit 14f9e3c61b
66 changed files with 2425 additions and 911 deletions

View file

@ -1,11 +1,9 @@
package WayofTime.alchemicalWizardry;
import java.io.File;
import java.util.logging.Level;
import net.minecraftforge.common.config.Configuration;
import WayofTime.alchemicalWizardry.common.summoning.meteor.MeteorParadigm;
import cpw.mods.fml.common.FMLLog;
/**
* Created with IntelliJ IDEA.
@ -50,6 +48,7 @@ public class BloodMagicConfiguration
AlchemicalWizardry.customPotionFireFuseID = config.get("Potion ID","FireFuse",109).getInt();
AlchemicalWizardry.customPotionPlanarBindingID = config.get("Potion ID","PlanarBinding",110).getInt();
AlchemicalWizardry.customPotionSoulFrayID = config.get("Potion ID","SoulFray",111).getInt();
AlchemicalWizardry.customPotionSoulHardenID = config.get("Potion ID", "SoulHarden", 112).getInt();
MeteorParadigm.maxChance = config.get("meteor", "maxChance", 1000).getInt();
AlchemicalWizardry.doMeteorsDestroyBlocks = config.get("meteor", "doMeteorsDestroyBlocks", true).getBoolean(true);
@ -66,6 +65,9 @@ public class BloodMagicConfiguration
AlchemicalWizardry.wimpySettings = config.get("WimpySettings","IDontLikeFun",false).getBoolean(false);
AlchemicalWizardry.respawnWithDebuff = config.get("WimpySettings", "RespawnWithDebuff", true).getBoolean();
// AlchemicalWizardry.lockdownAltar = config.get("WimpySettings", "LockdownAltarWithRegen", true).getBoolean();
AlchemicalWizardry.lockdownAltar = false;
} catch (Exception e)
{