Normalized code formatting.
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122 changed files with 944 additions and 697 deletions
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@ -61,10 +61,12 @@ public class Utils
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}
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/**
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* @param tile - The {@link TileInventory} to input the item to
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* @param player - The player to take the item from.
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* @param tile
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* - The {@link TileInventory} to input the item to
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* @param player
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* - The player to take the item from.
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* @return {@code true} if the ItemStack is inserted, {@code false}
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* otherwise
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* otherwise
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* @see #insertItemToTile(TileInventory, EntityPlayer, int)
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*/
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public static boolean insertItemToTile(TileInventory tile, EntityPlayer player)
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@ -77,12 +79,15 @@ public class Utils
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* inventory at slot 0
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* <p/>
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* EG: Block Altar
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*
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* @param tile - The {@link TileInventory} to input the item to
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* @param player - The player to take the item from.
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* @param slot - The slot to attempt to insert to
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*
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* @param tile
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* - The {@link TileInventory} to input the item to
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* @param player
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* - The player to take the item from.
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* @param slot
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* - The slot to attempt to insert to
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* @return {@code true} if the ItemStack is inserted, {@code false}
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* otherwise
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* otherwise
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*/
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public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot)
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{
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@ -109,28 +114,29 @@ public class Utils
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/**
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* Gets a default block for each type of {@link EnumAltarComponent}
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*
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* @param component - The Component to provide a block for.
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*
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* @param component
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* - The Component to provide a block for.
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* @return The default Block for the EnumAltarComponent
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*/
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public static Block getBlockForComponent(EnumAltarComponent component)
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{
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switch (component)
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{
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case GLOWSTONE:
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return Blocks.glowstone;
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case BLOODSTONE:
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return ModBlocks.bloodStoneBrick;
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case BEACON:
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return Blocks.beacon;
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case BLOODRUNE:
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return ModBlocks.bloodRune;
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case CRYSTAL:
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return ModBlocks.crystal;
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case NOTAIR:
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return Blocks.stonebrick;
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default:
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return Blocks.air;
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case GLOWSTONE:
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return Blocks.glowstone;
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case BLOODSTONE:
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return ModBlocks.bloodStoneBrick;
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case BEACON:
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return Blocks.beacon;
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case BLOODRUNE:
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return ModBlocks.bloodRune;
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case CRYSTAL:
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return ModBlocks.crystal;
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case NOTAIR:
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return Blocks.stonebrick;
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default:
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return Blocks.air;
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}
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}
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@ -243,9 +249,11 @@ public class Utils
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/**
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* Used to determine if stack1 can be placed into stack2. If stack2 is null
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* and stack1 isn't null, returns true. Ignores stack size
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*
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* @param stack1 Stack that is placed into a slot
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* @param stack2 Slot content that stack1 is placed into
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*
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* @param stack1
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* Stack that is placed into a slot
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* @param stack2
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* Slot content that stack1 is placed into
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* @return True if they can be combined
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*/
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public static boolean canCombine(ItemStack stack1, ItemStack stack2)
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@ -269,8 +277,10 @@ public class Utils
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}
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/**
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* @param stack1 Stack that is placed into a slot
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* @param stack2 Slot content that stack1 is placed into
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* @param stack1
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* Stack that is placed into a slot
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* @param stack2
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* Slot content that stack1 is placed into
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* @return Stacks after stacking
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*/
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public static ItemStack[] combineStacks(ItemStack stack1, ItemStack stack2, int transferMax)
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@ -300,8 +310,10 @@ public class Utils
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}
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/**
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* @param stack1 Stack that is placed into a slot
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* @param stack2 Slot content that stack1 is placed into
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* @param stack1
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* Stack that is placed into a slot
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* @param stack2
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* Slot content that stack1 is placed into
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* @return Stacks after stacking
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*/
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public static ItemStack[] combineStacks(ItemStack stack1, ItemStack stack2)
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