Normalized code formatting.

This commit is contained in:
WayofTime 2016-03-16 18:41:06 -04:00
parent b1db7c5152
commit 134b11f177
122 changed files with 944 additions and 697 deletions

View file

@ -10,7 +10,8 @@ import java.util.List;
* Provides a custom {@link ItemMeshDefinition} for automatic registration of
* renders.
*/
public interface IMeshProvider {
public interface IMeshProvider
{
@SideOnly(Side.CLIENT)
ItemMeshDefinition getMeshDefinition();

View file

@ -4,7 +4,8 @@ import org.apache.commons.lang3.tuple.Pair;
import java.util.List;
public interface IVariantProvider {
public interface IVariantProvider
{
List<Pair<Integer, String>> getVariants();
}

View file

@ -11,7 +11,8 @@ public class CustomMeshDefinitionActivatable implements ItemMeshDefinition
{
private final String name;
public CustomMeshDefinitionActivatable(String name) {
public CustomMeshDefinitionActivatable(String name)
{
this.name = name;
}

View file

@ -34,7 +34,8 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
if ((mc.thePlayer.getHeldItem() != null && mc.thePlayer.getHeldItem().getItem() instanceof INodeRenderer) || ConfigHandler.alwaysRenderRoutingLines)
{
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList) {
for (BlockPos wantedPos : connectionList)
{
BlockPos offsetPos = wantedPos.subtract(tileNode.getPos());
//The beam renders towards the east by default.