Normalized code formatting.

This commit is contained in:
WayofTime 2016-03-16 18:41:06 -04:00
parent b1db7c5152
commit 134b11f177
122 changed files with 944 additions and 697 deletions

View file

@ -13,12 +13,12 @@ public class PlayerDemonWillHandler
{
/**
* Gets the total amount of Will a player contains in their inventory
*
*
* @param type
* - The type of Will to check for
* - The type of Will to check for
* @param player
* - The player to check the will of
*
* - The player to check the will of
*
* @return - The amount of will the player contains
*/
public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player)
@ -26,11 +26,15 @@ public class PlayerDemonWillHandler
ItemStack[] inventory = player.inventory.mainInventory;
double souls = 0;
for (ItemStack stack : inventory) {
if (stack != null) {
if (stack.getItem() instanceof IDemonWill) {
for (ItemStack stack : inventory)
{
if (stack != null)
{
if (stack.getItem() instanceof IDemonWill)
{
souls += ((IDemonWill) stack.getItem()).getWill(stack);
} else if (stack.getItem() instanceof IDemonWillGem) {
} else if (stack.getItem() instanceof IDemonWillGem)
{
souls += ((IDemonWillGem) stack.getItem()).getWill(type, stack);
}
}
@ -41,12 +45,12 @@ public class PlayerDemonWillHandler
/**
* Checks if the player's Tartaric gems are completely full.
*
*
* @param type
* - The type of Will to check for
* - The type of Will to check for
* @param player
* - The player to check the Will of
*
* - The player to check the Will of
*
* @return - True if all Will containers are full, false if not.
*/
public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player)
@ -54,8 +58,10 @@ public class PlayerDemonWillHandler
ItemStack[] inventory = player.inventory.mainInventory;
boolean hasGem = false;
for (ItemStack stack : inventory) {
if (stack != null && stack.getItem() instanceof IDemonWillGem) {
for (ItemStack stack : inventory)
{
if (stack != null && stack.getItem() instanceof IDemonWillGem)
{
hasGem = true;
if (((IDemonWillGem) stack.getItem()).getWill(type, stack) < ((IDemonWillGem) stack.getItem()).getMaxWill(type, stack))
return false;
@ -67,12 +73,12 @@ public class PlayerDemonWillHandler
/**
* Consumes Will from the inventory of a given player
*
*
* @param player
* - The player to consume the will of
* - The player to consume the will of
* @param amount
* - The amount of will to consume
*
* - The amount of will to consume
*
* @return - The amount of will consumed.
*/
public static double consumeDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
@ -109,10 +115,10 @@ public class PlayerDemonWillHandler
* the player's inventory.
*
* @param player
* - The player to add will to
* - The player to add will to
* @param willStack
* - ItemStack that contains an IDemonWill to be added
*
* - ItemStack that contains an IDemonWill to be added
*
* @return - The modified willStack
*/
public static ItemStack addDemonWill(EntityPlayer player, ItemStack willStack)
@ -136,16 +142,16 @@ public class PlayerDemonWillHandler
}
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory.
*
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul
* Gems in the player's inventory.
*
* @param type
* - The type of Will to add
* - The type of Will to add
* @param player
* - The player to check the Will of
* - The player to check the Will of
* @param amount
* - The amount of will to add
*
* - The amount of will to add
*
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
@ -167,18 +173,18 @@ public class PlayerDemonWillHandler
}
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory while ignoring a specified stack.
*
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul
* Gems in the player's inventory while ignoring a specified stack.
*
* @param type
* - The type of Will to add
* - The type of Will to add
* @param player
* - The player to check the Will of
* - The player to check the Will of
* @param amount
* - The amount of will to add
* - The amount of will to add
* @param ignored
* - A stack to ignore
*
* - A stack to ignore
*
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored)