Finished adding the standard blocks and localized them - pillars are next
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10 changed files with 285 additions and 33 deletions
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@ -23,6 +23,7 @@ import WayofTime.bloodmagic.block.BlockDemonBase;
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import WayofTime.bloodmagic.block.BlockDemonCrucible;
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import WayofTime.bloodmagic.block.BlockDemonCrystal;
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import WayofTime.bloodmagic.block.BlockDemonCrystallizer;
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import WayofTime.bloodmagic.block.BlockDemonLight;
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import WayofTime.bloodmagic.block.BlockDemonPillar;
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import WayofTime.bloodmagic.block.BlockDemonPylon;
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import WayofTime.bloodmagic.block.BlockDimensionalPortal;
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@ -48,6 +49,7 @@ import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
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import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonBase;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonLight;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarBase;
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import WayofTime.bloodmagic.item.block.ItemBlockMimic;
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import WayofTime.bloodmagic.item.block.ItemBlockPath;
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@ -120,8 +122,11 @@ public class ModBlocks
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public static Block demonBrick1;
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public static Block demonBrick2;
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public static Block demonExtras;
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public static Block demonPillar1;
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public static Block demonLight;
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public static void init()
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{
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FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
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@ -161,9 +166,13 @@ public class ModBlocks
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demonBrick1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
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demonBrick2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
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demonExtras = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
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demonPillar1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillar("pillar1", Material.ROCK)), "BlockPillar1");
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// testSpellBlock = registerBlock(new BlockTestSpellBlock());
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demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
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BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode);
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BloodMagicAPI.addToTranspositionBlacklist(inputRoutingNode);
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BloodMagicAPI.addToTeleposerBlacklist(outputRoutingNode);
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