Clean up some javadoc spam

Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
This commit is contained in:
Nick 2016-03-02 12:56:57 -08:00
parent fe18be56fd
commit 126d17b55d
11 changed files with 175 additions and 177 deletions

View file

@ -4,27 +4,49 @@ import net.minecraft.item.ItemStack;
public interface IDemonWill
{
public double getWill(ItemStack soulStack);
/**
* Obtains the amount of Will an ItemStack contains.
*
* @param willStack
* - The stack to retrieve the Will from
*
* @return - The amount of Will an ItemStack contains
*/
double getWill(ItemStack willStack);
public void setWill(ItemStack willStack, double will);
/**
* Sets the amount of Will in a given ItemStack.
*
* @param willStack
* - The ItemStack of the Will
* @param will
* - The amount of will to set the stack to
*/
void setWill(ItemStack willStack, double will);
/**
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed.
*
* @param willStack
* - The ItemStack of the will
* @param drainAmount
* - The amount of Will to drain
*
* @return The amount of will drained.
*/
public double drainWill(ItemStack willStack, double drainAmount);
double drainWill(ItemStack willStack, double drainAmount);
/**
* Creates a new ItemStack with the specified number of will. Implementation
* should respect the number requested.
*
* @param meta
* - The meta of the ItemStack to create
* @param number
* @return
* - The amount of Will to create the Stack with.
*
* @return - An ItemStack with the set amount of Will
*/
public ItemStack createWill(int meta, double number);
ItemStack createWill(int meta, double number);
}

View file

@ -4,26 +4,47 @@ import net.minecraft.item.ItemStack;
public interface IDiscreteDemonWill
{
public double getWill(ItemStack soulStack);
/**
* Obtains the amount of Will an ItemStack contains.
*
* @param soulStack
* - The stack to retrieve the Will from
*
* @return - The amount of Will an ItemStack contains
*/
double getWill(ItemStack soulStack);
/**
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed. Will only drain in discrete
* amounts, determined by getDiscretization.
*
*
* @param willStack
* - The ItemStack of the will
* @param drainAmount
* - The amount of Will to drain
*
* @return The amount of will drained.
*/
public double drainWill(ItemStack willStack, double drainAmount);
double drainWill(ItemStack willStack, double drainAmount);
/**
* Gets the discrete number for this demonic will.
*
*
* @param willStack
* @return
* - The ItemStack of the will
*
* @return - The discrete number for the given stack.
*/
public double getDiscretization(ItemStack willStack);
double getDiscretization(ItemStack willStack);
public EnumDemonWillType getType(ItemStack willStack);
/**
* Obtains the type of will this is.
*
* @param willStack
* - The ItemStack of the will
*
* @return - The type of will this is.
*/
EnumDemonWillType getType(ItemStack willStack);
}

View file

@ -7,28 +7,30 @@ import net.minecraft.item.ItemStack;
* This class provides several helper methods in order to handle soul
* consumption and use for a player. This refers to the Soul System, meaning
* Monster Souls and Soul Gems, etc. The Soul Network's helper methods are found
* in WayofTime.bloodmagic.api.network
*
* @author WayofTime
*
* in {@link WayofTime.bloodmagic.api.network.SoulNetwork}
*/
public class PlayerDemonWillHandler
{
/**
* Gets the total amount of Will a player contains in their inventory
*
* @param type
* - The type of Will to check for
* @param player
* - The player to check the will of
*
* @return - The amount of will the player contains
*/
public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
double souls = 0;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWill)
{
for (ItemStack stack : inventory) {
if (stack != null) {
if (stack.getItem() instanceof IDemonWill) {
souls += ((IDemonWill) stack.getItem()).getWill(stack);
} else if (stack.getItem() instanceof IDemonWillGem)
{
} else if (stack.getItem() instanceof IDemonWillGem) {
souls += ((IDemonWillGem) stack.getItem()).getWill(type, stack);
}
}
@ -38,28 +40,25 @@ public class PlayerDemonWillHandler
}
/**
* Checks if the player's Tartaric gems are completely full. If so, it will
* return true.
*
* Checks if the player's Tartaric gems are completely full.
*
* @param type
* - The type of Will to check for
* @param player
* - The player to check the Will of
*
* @return - True if all Will containers are full, false if not.
*/
public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
boolean hasGem = false;
for (int i = 0; i < inventory.length; i++)
{
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof IDemonWillGem)
{
hasGem = true;
if (((IDemonWillGem) stack.getItem()).getWill(type, stack) < ((IDemonWillGem) stack.getItem()).getMaxWill(type, stack))
{
return false;
}
}
for (ItemStack stack : inventory) {
if (stack != null && stack.getItem() instanceof IDemonWillGem) {
hasGem = true;
if (((IDemonWillGem) stack.getItem()).getWill(type, stack) < ((IDemonWillGem) stack.getItem()).getMaxWill(type, stack))
return false;
}
}
@ -67,10 +66,14 @@ public class PlayerDemonWillHandler
}
/**
*
* Consumes Will from the inventory of a given player
*
* @param player
* - The player to consume the will of
* @param amount
* @return - amount consumed
* - The amount of will to consume
*
* @return - The amount of will consumed.
*/
public static double consumeDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
{
@ -81,9 +84,7 @@ public class PlayerDemonWillHandler
for (int i = 0; i < inventory.length; i++)
{
if (consumed >= amount)
{
return consumed;
}
ItemStack stack = inventory[i];
if (stack != null)
@ -92,9 +93,7 @@ public class PlayerDemonWillHandler
{
consumed += ((IDemonWill) stack.getItem()).drainWill(stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(stack) <= 0)
{
inventory[i] = null;
}
} else if (stack.getItem() instanceof IDemonWillGem)
{
consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed);
@ -110,82 +109,91 @@ public class PlayerDemonWillHandler
* the player's inventory.
*
* @param player
* @param soulStack
* - ItemStack that contains an IDemonWill to be added
* @return
* - The player to add will to
* @param willStack
* - ItemStack that contains an IDemonWill to be added
*
* @return - The modified willStack
*/
public static ItemStack addDemonWill(EntityPlayer player, ItemStack soulStack)
public static ItemStack addDemonWill(EntityPlayer player, ItemStack willStack)
{
if (soulStack == null)
{
if (willStack == null)
return null;
}
ItemStack[] inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.length; i++)
for (ItemStack stack : inventory)
{
ItemStack stack = inventory[i];
if (stack != null)
if (stack != null && stack.getItem() instanceof IDemonWillGem)
{
if (stack.getItem() instanceof IDemonWillGem)
{
ItemStack newStack = ((IDemonWillGem) stack.getItem()).fillDemonWillGem(stack, soulStack);
if (newStack == null)
{
return null;
}
}
ItemStack newStack = ((IDemonWillGem) stack.getItem()).fillDemonWillGem(stack, willStack);
if (newStack == null)
return null;
}
}
return soulStack;
return willStack;
}
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory.
*
* @param type
* - The type of Will to add
* @param player
* - The player to check the Will of
* @param amount
* - The amount of will to add
*
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
{
ItemStack[] inventory = player.inventory.mainInventory;
double remaining = amount;
for (int i = 0; i < inventory.length; i++)
for (ItemStack stack : inventory)
{
ItemStack stack = inventory[i];
if (stack != null)
if (stack != null && stack.getItem() instanceof IDemonWillGem)
{
if (stack.getItem() instanceof IDemonWillGem)
{
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining);
if (remaining <= 0)
{
break;
}
}
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining);
if (remaining <= 0)
break;
}
}
return amount - remaining;
}
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory while ignoring a specified stack.
*
* @param type
* - The type of Will to add
* @param player
* - The player to check the Will of
* @param amount
* - The amount of will to add
* @param ignored
* - A stack to ignore
*
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored)
{
ItemStack[] inventory = player.inventory.mainInventory;
double remaining = amount;
for (int i = 0; i < inventory.length; i++)
for (ItemStack stack : inventory)
{
ItemStack stack = inventory[i];
if (stack != null && !stack.equals(ignored))
if (stack != null && !stack.equals(ignored) && stack.getItem() instanceof IDemonWillGem)
{
if (stack.getItem() instanceof IDemonWillGem)
{
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining);
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining);
if (remaining <= 0)
{
break;
}
}
if (remaining <= 0)
break;
}
}