Added sentient armour gem recipe. Added ability for Tartaric gems to fill other gems.
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8 changed files with 67 additions and 6 deletions
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@ -14,9 +14,9 @@ import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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public class ItemSentientArmourGem extends Item
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{
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public static double[] willBracket = new double[] { 30, 200, 600, 1500, 4000, 6000, 8000 };
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public static double[] consumptionPerHit = new double[] { 0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4 };
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public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85 };
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public static double[] willBracket = new double[] { 30, 200, 600, 1500, 4000, 6000, 8000, 16000 };
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public static double[] consumptionPerHit = new double[] { 0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4, 0.5 };
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public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 };
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public ItemSentientArmourGem()
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{
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@ -52,7 +52,7 @@ public class ItemSentientArmourGem extends Item
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if (bracket >= 0)
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{
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PlayerDemonWillHandler.consumeDemonWill(player, willBracket[bracket]);
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// PlayerDemonWillHandler.consumeDemonWill(player, willBracket[bracket]);
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ItemSentientArmour.convertPlayerArmour(player, consumptionPerHit[bracket], extraProtectionLevel[bracket]);
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}
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}
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@ -7,12 +7,14 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillGem;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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@ -37,6 +39,17 @@ public class ItemSoulGem extends Item implements IDemonWillGem
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return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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double drain = Math.min(this.getWill(stack), this.getMaxWill(stack) / 10);
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double filled = PlayerDemonWillHandler.addDemonWill(player, drain, stack);
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this.drainWill(stack, filled);
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return stack;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
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