Alchemy arrays should mostly function now (#1202)

Rewrites the crafting recipe portion of alchemy arrays. Currently the rewritten
portion is wrapped in the old stuff. Ideally the remaining old stuff will
be rewritten as well.

Mods who wish to do custom array effects still need to depend on internal
classes and I think this is fine.
This commit is contained in:
Nicholas Ignoffo 2018-02-11 11:40:13 -08:00
parent 4b5f8a9685
commit 123b06c288
10 changed files with 239 additions and 34 deletions

View file

@ -0,0 +1,53 @@
package WayofTime.bloodmagic.api.impl.recipe;
import WayofTime.bloodmagic.BloodMagic;
import com.google.common.base.Preconditions;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class RecipeAlchemyArray {
@Nonnull
private final Ingredient input;
@Nonnull
private final Ingredient catalyst;
@Nonnull
private final ItemStack output;
@Nonnull
private final ResourceLocation circleTexture;
public RecipeAlchemyArray(@Nonnull Ingredient input, @Nonnull Ingredient catalyst, @Nonnull ItemStack output, @Nullable ResourceLocation circleTexture) {
Preconditions.checkNotNull(input, "input cannot be null.");
Preconditions.checkNotNull(catalyst, "catalyst cannot be null.");
Preconditions.checkNotNull(output, "output cannot be null.");
this.input = input;
this.catalyst = catalyst;
this.output = output;
this.circleTexture = circleTexture == null ? new ResourceLocation(BloodMagic.MODID, "textures/models/AlchemyArrays/WIPArray.png") : circleTexture;
}
@Nonnull
public Ingredient getInput() {
return input;
}
@Nonnull
public Ingredient getCatalyst() {
return catalyst;
}
@Nonnull
public ItemStack getOutput() {
return output;
}
@Nonnull
public ResourceLocation getCircleTexture() {
return circleTexture;
}
}