Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
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parent
80bf140ee5
commit
117e692969
5 changed files with 191 additions and 23 deletions
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@ -33,6 +33,7 @@ import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
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import WayofTime.bloodmagic.client.render.RenderAltar;
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import WayofTime.bloodmagic.client.render.RenderDemonCrucible;
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import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
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import WayofTime.bloodmagic.client.render.block.RenderMimic;
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import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
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@ -50,6 +51,7 @@ import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.tile.TileMimic;
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import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
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@ -90,6 +92,7 @@ public class ClientProxy extends CommonProxy
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ClientRegistry.bindTileEntitySpecialRenderer(TileAltar.class, new RenderAltar());
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ClientRegistry.bindTileEntitySpecialRenderer(TileRoutingNode.class, new RenderItemRoutingNode());
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ClientRegistry.bindTileEntitySpecialRenderer(TileDemonCrucible.class, new RenderDemonCrucible());
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ClientRegistry.bindTileEntitySpecialRenderer(TileMimic.class, new RenderMimic());
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}
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@Override
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