Spell Work
Need to work on how the EntitySpellProjectile saves its data. Does not work properly. Perhaps it was not registered?
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15 changed files with 314 additions and 92 deletions
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@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ProjectileDefaultFire;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefaultFire;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefensiveFire;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfEnvironmentalFire;
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@ -13,7 +14,8 @@ public class SpellEffectFire extends SpellEffect
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@Override
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public void defaultModificationProjectile(SpellParadigmProjectile parad)
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{
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parad.addImpactEffect(new ProjectileDefaultFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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parad.damage+=this.potencyEnhancement;
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}
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@Override
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