Spell Work

Need to work on how the EntitySpellProjectile saves its data. Does not
work properly. Perhaps it was not registered?
This commit is contained in:
WayofTime 2014-01-25 09:22:59 -05:00
parent 5dcef131dc
commit 112b4e6b53
15 changed files with 314 additions and 92 deletions

View file

@ -1,5 +1,6 @@
package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import net.minecraft.nbt.NBTTagCompound;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellModifier;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
@ -169,4 +170,49 @@ public abstract class SpellEffect
{
return this.potencyEnhancement;
}
public NBTTagCompound getTag()
{
NBTTagCompound tag = new NBTTagCompound();
tag.setString("Class", this.getClass().getName());
tag.setInteger("power", powerEnhancement);
tag.setInteger("cost", costEnhancement);
tag.setInteger("potency", potencyEnhancement);
return tag;
}
public static SpellEffect getEffectFromTag(NBTTagCompound tag)
{
try {
Class clazz = Class.forName(tag.getString("Class"));
if(clazz !=null)
{
try {
Object obj = clazz.newInstance();
if(obj instanceof SpellEffect)
{
SpellEffect eff = (SpellEffect) obj;
eff.powerEnhancement = tag.getInteger("power");
eff.costEnhancement = tag.getInteger("cost");
eff.potencyEnhancement = tag.getInteger("potency");
return eff;
}
} catch (InstantiationException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalAccessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
}

View file

@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ProjectileDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefensiveFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfEnvironmentalFire;
@ -13,7 +14,8 @@ public class SpellEffectFire extends SpellEffect
@Override
public void defaultModificationProjectile(SpellParadigmProjectile parad)
{
parad.addImpactEffect(new ProjectileDefaultFire(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
parad.damage+=this.potencyEnhancement;
}
@Override

View file

@ -2,9 +2,10 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects;
import net.minecraft.entity.Entity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public interface IProjectileImpactEffect
{
public void onEntityImpact(Entity mop);
public void onTileImpact(MovingObjectPosition mop);
public void onTileImpact(World world, MovingObjectPosition mop);
}

View file

@ -0,0 +1,33 @@
package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public class ProjectileDefaultFire extends ProjectileImpactEffect
{
public ProjectileDefaultFire(int power, int potency, int cost)
{
super(power, potency, cost);
}
@Override
public void onEntityImpact(Entity mop)
{
mop.setFire((int)Math.pow(2,this.powerUpgrades));
}
@Override
public void onTileImpact(World world, MovingObjectPosition mop)
{
int x = mop.blockX;
int y = mop.blockY;
int z = mop.blockZ;
if(world.isAirBlock(x, y+1, z))
{
world.setBlock(x, y+1, z, Block.fire.blockID);
}
}
}

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@ -0,0 +1,15 @@
package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects;
public abstract class ProjectileImpactEffect implements IProjectileImpactEffect
{
protected int powerUpgrades;
protected int potencyUpgrades;
protected int costUpgrades;
public ProjectileImpactEffect(int power, int potency, int cost)
{
this.powerUpgrades = power;
this.potencyUpgrades = potency;
this.costUpgrades = cost;
}
}