Spell Work
Need to work on how the EntitySpellProjectile saves its data. Does not work properly. Perhaps it was not registered?
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15 changed files with 314 additions and 92 deletions
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@ -1,12 +1,26 @@
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package WayofTime.alchemicalWizardry.common;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.entity.projectile.*;
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import WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.EntityBloodLightProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.EntityEnergyBazookaMainProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.EntityEnergyBazookaSecondaryProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.EntityMeteor;
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import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.LightningBoltProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.TeleportProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WaterProjectile;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
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import WayofTime.alchemicalWizardry.common.spell.complex.EntitySpellProjectile;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import net.minecraft.world.World;
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public class CommonProxy
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{
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@ -63,6 +77,7 @@ public class CommonProxy
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EntityRegistry.registerModEntity(EntityEnergyBazookaSecondaryProjectile.class, "energyBazookaSecondary", 11, AlchemicalWizardry.instance, 128, 3, true);
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EntityRegistry.registerModEntity(EntityBloodLightProjectile.class, "bloodLightProjectile", 12, AlchemicalWizardry.instance, 128, 3, true);
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EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", 13, AlchemicalWizardry.instance, 128, 3, true);
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EntityRegistry.registerModEntity(EntitySpellProjectile.class, "spellProjectile", 14, AlchemicalWizardry.instance, 128, 3, true);
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}
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public void registerTickHandlers()
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