Spell Work

Need to work on how the EntitySpellProjectile saves its data. Does not
work properly. Perhaps it was not registered?
This commit is contained in:
WayofTime 2014-01-25 09:22:59 -05:00
parent 5dcef131dc
commit 112b4e6b53
15 changed files with 314 additions and 92 deletions

View file

@ -14,6 +14,7 @@ import WayofTime.alchemicalWizardry.common.renderer.model.*;
import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBazookaMainProjectile;
import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBlastProjectile;
import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderMeteor;
import WayofTime.alchemicalWizardry.common.spell.complex.EntitySpellProjectile;
import WayofTime.alchemicalWizardry.common.tileEntity.*;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
@ -32,6 +33,7 @@ public class ClientProxy extends CommonProxy
//altarRenderType = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerEntityRenderingHandler(EnergyBlastProjectile.class, new RenderEnergyBlastProjectile());
RenderingRegistry.registerEntityRenderingHandler(EntityEnergyBazookaMainProjectile.class, new RenderEnergyBazookaMainProjectile());
RenderingRegistry.registerEntityRenderingHandler(EntitySpellProjectile.class, new RenderEnergyBlastProjectile());
RenderingRegistry.registerEntityRenderingHandler(EntityMeteor.class, new RenderMeteor());
//EntityRegistry.registerGlobalEntityID(EntityFallenAngel.class, "AlchemicalWizardry.FallenAngel", EntityRegistry.findGlobalUniqueEntityId(),0x40FF00, 0x0B610B);
RenderingRegistry.registerEntityRenderingHandler(EntityFallenAngel.class, new RenderFallenAngel(new ModelFallenAngel(), 0.5F));