Spell Work
Need to work on how the EntitySpellProjectile saves its data. Does not work properly. Perhaps it was not registered?
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15 changed files with 314 additions and 92 deletions
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@ -14,6 +14,7 @@ import WayofTime.alchemicalWizardry.common.renderer.model.*;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBazookaMainProjectile;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBlastProjectile;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderMeteor;
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import WayofTime.alchemicalWizardry.common.spell.complex.EntitySpellProjectile;
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import WayofTime.alchemicalWizardry.common.tileEntity.*;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.client.registry.ClientRegistry;
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@ -32,6 +33,7 @@ public class ClientProxy extends CommonProxy
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//altarRenderType = RenderingRegistry.getNextAvailableRenderId();
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RenderingRegistry.registerEntityRenderingHandler(EnergyBlastProjectile.class, new RenderEnergyBlastProjectile());
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RenderingRegistry.registerEntityRenderingHandler(EntityEnergyBazookaMainProjectile.class, new RenderEnergyBazookaMainProjectile());
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RenderingRegistry.registerEntityRenderingHandler(EntitySpellProjectile.class, new RenderEnergyBlastProjectile());
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RenderingRegistry.registerEntityRenderingHandler(EntityMeteor.class, new RenderMeteor());
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//EntityRegistry.registerGlobalEntityID(EntityFallenAngel.class, "AlchemicalWizardry.FallenAngel", EntityRegistry.findGlobalUniqueEntityId(),0x40FF00, 0x0B610B);
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RenderingRegistry.registerEntityRenderingHandler(EntityFallenAngel.class, new RenderFallenAngel(new ModelFallenAngel(), 0.5F));
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