Block fixes
This commit is contained in:
parent
252a4559f0
commit
10c6829482
31 changed files with 638 additions and 561 deletions
|
@ -1,14 +1,16 @@
|
|||
package WayofTime.bloodmagic.block;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.BlockPos;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class BlockInputRoutingNode extends BlockRoutingNode
|
||||
{
|
||||
|
@ -20,12 +22,6 @@ public class BlockInputRoutingNode extends BlockRoutingNode
|
|||
setRegistryName(Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderType()
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta)
|
||||
{
|
||||
|
@ -46,7 +42,7 @@ public class BlockInputRoutingNode extends BlockRoutingNode
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if (world.getTileEntity(pos) instanceof TileInputRoutingNode)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue