Added directionality to rituals.
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parent
971d4c4d1e
commit
0e1173ef5d
5 changed files with 34 additions and 11 deletions
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@ -48,17 +48,30 @@ public class RitualHelper {
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* @param direction
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* @return The ID of the valid ritual
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*/
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public static String getValidRitual(World world, BlockPos pos, EnumFacing direction) {
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public static String getValidRitual(World world, BlockPos pos) {
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for(String key : RitualRegistry.getIds()) {
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boolean test = checkValidRitual(world, pos, key, direction);
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if(test) {
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return key;
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for(EnumFacing direction : EnumFacing.HORIZONTALS) {
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boolean test = checkValidRitual(world, pos, key, direction);
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if(test) {
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return key;
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}
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}
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}
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return "";
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}
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public static EnumFacing getDirectionOfRitual(World world, BlockPos pos, String key) {
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for(EnumFacing direction : EnumFacing.HORIZONTALS) {
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boolean test = checkValidRitual(world, pos, key, direction);
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if(test) {
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return direction;
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}
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}
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return null;
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}
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public static boolean checkValidRitual(World world, BlockPos pos, String ritualId, EnumFacing direction) {
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Ritual ritual = RitualRegistry.getRitualForId(ritualId);
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if(ritual == null) {
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@ -71,7 +84,7 @@ public class RitualHelper {
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return false;
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for (RitualComponent component : components) {
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BlockPos newPos = pos.add(component.getOffset());
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BlockPos newPos = pos.add(component.getOffset(direction));
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IBlockState worldState = world.getBlockState(newPos);
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Block block = worldState.getBlock();
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if (block instanceof BlockRitualStone) {
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