Move all SysOut references to debug logging

This commit is contained in:
Nicholas Ignoffo 2018-03-01 18:23:56 -08:00
parent b1be099d67
commit 0dd0854bd9
11 changed files with 21 additions and 151 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.structures;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.util.BMLog;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.Mirror;
import net.minecraft.util.ResourceLocation;
@ -25,7 +26,7 @@ public class BuildTestStructure {
Template template = templatemanager.getTemplate(minecraftserver, resource);
if (template == null) {
System.out.println("Invalid template for location: " + resource);
BMLog.DEBUG.warn("Invalid template for location: " + resource);
return false;
}

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.structures;
import WayofTime.bloodmagic.ritual.data.AreaDescriptor;
import WayofTime.bloodmagic.util.BMLog;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
@ -131,7 +132,7 @@ public class Dungeon {
long endTime = System.nanoTime();
long duration = (endTime - startTime); //divide by 1000000 to get milliseconds.
System.out.println("Duration: " + duration + "(ns), " + duration / 1000000 + "(ms)");
BMLog.DEBUG.info("Duration: " + duration + "(ns), " + duration / 1000000 + "(ms)");
//Building what I've got
for (Entry<BlockPos, Pair<DungeonRoom, PlacementSettings>> entry : roomMap.entrySet()) {

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic.structures;
import WayofTime.bloodmagic.util.BMLog;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
@ -27,7 +28,7 @@ public class DungeonStructure {
Template template = templatemanager.getTemplate(minecraftserver, resource);
if (template == null) {
System.out.println("Invalid template for location: " + resource);
BMLog.DEBUG.warn("Invalid template for location: " + resource);
return false;
}