Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
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0a2074c110
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10 changed files with 255 additions and 7 deletions
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@ -39,7 +39,7 @@ public class LivingArmourUpgradeGrimReaperSprint extends LivingArmourUpgrade
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@Override
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public int getMaxTier()
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{
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return 1;
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return 10;
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}
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@Override
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@ -0,0 +1,90 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeNightSight extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 5, 8, 15, 20, 34, 45, 70, 100, 150, 200 };
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public static final double[] meleeDamage = new double[] { 0, 0.5, 1, 1.5, 2, 2.5, 3, 4, 5, 6 };
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public boolean isActive = false;
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public LivingArmourUpgradeNightSight(int level)
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{
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super(level);
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}
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@Override
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public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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return isActive ? meleeDamage[this.level] : 0;
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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if (world.getLight(player.getPosition()) <= 9)
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{
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isActive = true;
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if (player.isPotionActive(MobEffects.NIGHT_VISION))
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{
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int dur = player.getActivePotionEffect(MobEffects.NIGHT_VISION).getDuration();
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if (dur > 100 && dur < 20 * 60 * 20)
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{
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//Don't override the potion effect if the other potion effect is sufficiently long.
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return;
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}
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}
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, Constants.Misc.NIGHT_VISION_CONSTANT_BEGIN, 0, false, false));
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} else
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{
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isActive = false;
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}
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.nightSight";
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}
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@Override
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public int getMaxTier()
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{
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return 10; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "nightSight";
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}
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}
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@ -1,16 +1,15 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeSolarPowered extends LivingArmourUpgrade
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{
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