Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark

This commit is contained in:
WayofTime 2016-09-03 11:17:36 -04:00
parent 0a2074c110
commit 0bc3824814
10 changed files with 255 additions and 7 deletions

View file

@ -0,0 +1,133 @@
package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerNightSight extends StatTracker
{
public double totalDamageDealt = 0;
public int totalNightVision = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 0, 200, 800, 1300, 2500, 3800, 5000, 7000, 9200, 11500 };
public static int neededNightVision = 3 * 60 * 20;
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.nightSight";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
this.totalNightVision = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.nightSight");
totalNightVision = tag.getInteger(Constants.Mod.MODID + ".tracker.nightSightVision");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.nightSight", totalDamageDealt);
tag.setInteger(Constants.Mod.MODID + ".tracker.nightSightVision", totalNightVision);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
boolean test = false;
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
test = true;
}
}
if (world.getLight(player.getPosition()) <= 9 && player.isPotionActive(MobEffects.NIGHT_VISION))
{
totalNightVision++;
test = true;
}
if (test)
{
this.markDirty();
}
return test;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
if (totalNightVision < neededNightVision)
{
return upgradeList;
}
for (int i = 0; i < 10; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeNightSight(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.nightSight");
}
}