Fixed the recipes for some of the Demon Will blocks
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@ -9,6 +9,7 @@ Version 2.1.0-66
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- Modified the Dwarven Might skill to better change the mining speed when mining.
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- Modified the Dwarven Might skill to better change the mining speed when mining.
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- Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining.
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- Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining.
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- Added the framework for a ritual that grants downgrades (instead of the potion method).
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- Added the framework for a ritual that grants downgrades (instead of the potion method).
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- Fixed the recipes for some of the Demon Will blocks
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Version 2.1.0-65
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Version 2.1.0-65
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@ -184,7 +184,7 @@ public class ModRecipes
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ItemStack baseStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i);
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ItemStack baseStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i);
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ItemStack baseStoneStackCrafted = new ItemStack(ModBlocks.DEMON_EXTRAS, 16, i);
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ItemStack baseStoneStackCrafted = new ItemStack(ModBlocks.DEMON_EXTRAS, 16, i);
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ItemStack polishedStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i + 5);
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ItemStack polishedStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i + 5);
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ItemStack willBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i + 10);
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ItemStack willBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i);
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ItemStack willBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i);
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ItemStack willBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i);
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ItemStack willSmallBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_2, 1, i);
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ItemStack willSmallBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_2, 1, i);
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@ -455,8 +455,8 @@ public class ModRecipes
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(100, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20));
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addPotionRecipe(100, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));
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