From 0a1d66a1d971846c3830704d6c9bc9e2658033e7 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Thu, 13 Oct 2016 22:08:28 -0400 Subject: [PATCH] Fixed the recipes for some of the Demon Will blocks --- changelog.txt | 1 + src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index 93a8836d..0e4de7f7 100644 --- a/changelog.txt +++ b/changelog.txt @@ -9,6 +9,7 @@ Version 2.1.0-66 - Modified the Dwarven Might skill to better change the mining speed when mining. - Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. - Added the framework for a ritual that grants downgrades (instead of the potion method). +- Fixed the recipes for some of the Demon Will blocks ------------------------------------------------------ Version 2.1.0-65 diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java b/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java index d7a816e3..c8747763 100644 --- a/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java +++ b/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java @@ -184,7 +184,7 @@ public class ModRecipes ItemStack baseStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i); ItemStack baseStoneStackCrafted = new ItemStack(ModBlocks.DEMON_EXTRAS, 16, i); ItemStack polishedStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i + 5); - ItemStack willBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i + 10); + ItemStack willBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i); ItemStack willBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i); ItemStack willSmallBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_2, 1, i); @@ -455,8 +455,8 @@ public class ModRecipes addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20)); addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1)); addPotionRecipe(1000, 1, new ItemStack(ModItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20)); - addPotionRecipe(100, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20)); - addPotionRecipe(100, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20)); + addPotionRecipe(1000, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20)); + addPotionRecipe(1000, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20)); addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));