Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
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137975331c
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09b331fdbe
31 changed files with 66 additions and 61 deletions
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@ -61,7 +61,6 @@ import WayofTime.bloodmagic.item.block.ItemBlockPath;
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import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
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import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode;
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import WayofTime.bloodmagic.item.block.ItemDemonStairsBase;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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@ -163,10 +162,10 @@ public class ModBlocks
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soulForge = registerBlock(new BlockSoulForge(), Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
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crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal()), Constants.BloodMagicBlock.CRYSTAL.getRegName());
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bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()), Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
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masterRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
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inputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
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outputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
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itemRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
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masterRoutingNode = registerBlock(new ItemBlock(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
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inputRoutingNode = registerBlock(new ItemBlock(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
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outputRoutingNode = registerBlock(new ItemBlock(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
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itemRoutingNode = registerBlock(new ItemBlock(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
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incenseAltar = registerBlock(new BlockIncenseAltar(), Constants.BloodMagicBlock.INCENSE_ALTAR.getRegName());
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pathBlock = registerBlock(new ItemBlockPath(new BlockPath()), Constants.BloodMagicBlock.PATH.getRegName());
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demonCrucible = registerBlock(new BlockDemonCrucible(), Constants.BloodMagicBlock.DEMON_CRUCIBLE.getRegName());
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