Fix client having NBT that the server doesn't

This was reported months ago but I forgot because it was in the WRONG PLACE.
This commit is contained in:
Nicholas Ignoffo 2016-09-06 18:55:32 -07:00
parent 137975331c
commit 09b331fdbe
31 changed files with 66 additions and 61 deletions

View file

@ -61,7 +61,6 @@ import WayofTime.bloodmagic.item.block.ItemBlockPath;
import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode;
import WayofTime.bloodmagic.item.block.ItemDemonStairsBase;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyTable;
@ -163,10 +162,10 @@ public class ModBlocks
soulForge = registerBlock(new BlockSoulForge(), Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal()), Constants.BloodMagicBlock.CRYSTAL.getRegName());
bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()), Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
masterRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
inputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
outputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
itemRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
masterRoutingNode = registerBlock(new ItemBlock(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
inputRoutingNode = registerBlock(new ItemBlock(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
outputRoutingNode = registerBlock(new ItemBlock(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
itemRoutingNode = registerBlock(new ItemBlock(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
incenseAltar = registerBlock(new BlockIncenseAltar(), Constants.BloodMagicBlock.INCENSE_ALTAR.getRegName());
pathBlock = registerBlock(new ItemBlockPath(new BlockPath()), Constants.BloodMagicBlock.PATH.getRegName());
demonCrucible = registerBlock(new BlockDemonCrucible(), Constants.BloodMagicBlock.DEMON_CRUCIBLE.getRegName());