Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
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31 changed files with 66 additions and 61 deletions
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@ -262,7 +262,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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stack = NBTHelper.checkNBT(stack);
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if (!stack.hasTagCompound())
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return;
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if (this == ModItems.livingArmourChest)
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{
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