Refactor everything to WayofTime.bloodmagic.*
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46742a73d1
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771 changed files with 566 additions and 573 deletions
143
src/main/java/WayofTime/bloodmagic/tile/TileAltar.java
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143
src/main/java/WayofTime/bloodmagic/tile/TileAltar.java
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.altar.AltarUpgrade;
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import net.minecraft.server.gui.IUpdatePlayerListBox;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fluids.*;
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public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IFluidTank, IFluidHandler {
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private int tier;
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private AltarUpgrade upgrade = new AltarUpgrade();
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private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
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private int capacity;
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public TileAltar() {
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super(1, "altar");
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this.capacity = 10000;
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}
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@Override
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public void update() {}
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// @Override
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// public void update() {
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// if (getWorld().isRemote)
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// return;
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//
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// if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0) {
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// everySecond();
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// }
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//
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// if (getWorld().getTotalWorldTime() % 100 == 0) {
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// everyFiveSeconds();
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// }
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// }
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//
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// private void everySecond() {
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//
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// // Do recipes
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// if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0))) {
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// AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
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//
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// if (!(tier >= recipe.minTier))
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// return;
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//
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//
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// }
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// }
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//
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// private void everyFiveSeconds() {
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// checkTier();
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// }
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//
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// private void checkTier() {
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// // TODO - Write checking for tier stuff
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// }
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public TileAltar setUpgrade(AltarUpgrade upgrade) {
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this.upgrade = upgrade;
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return this;
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}
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public AltarUpgrade getUpgrade() {
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return upgrade;
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}
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public TileAltar setTier(int tier) {
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this.tier = tier;
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return this;
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}
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public int getTier() {
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return tier;
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}
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// IFluidHandler
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@Override
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public FluidTankInfo[] getTankInfo(EnumFacing from) {
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return new FluidTankInfo[0];
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}
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@Override
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public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
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return 0;
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}
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@Override
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public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
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return null;
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}
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@Override
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public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
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return null;
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}
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@Override
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public boolean canFill(EnumFacing from, Fluid fluid) {
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return false;
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}
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@Override
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public boolean canDrain(EnumFacing from, Fluid fluid) {
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return false;
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}
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// IFluidTank
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@Override
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public FluidStack getFluid() {
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return fluid;
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}
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@Override
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public int getFluidAmount() {
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return fluid.amount;
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}
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@Override
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public int getCapacity() {
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return capacity;
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}
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@Override
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public FluidTankInfo getInfo() {
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return new FluidTankInfo(this);
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}
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@Override
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public int fill(FluidStack resource, boolean doFill) {
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return 0;
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}
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@Override
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public FluidStack drain(int maxDrain, boolean doDrain) {
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return null;
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}
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}
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