Refactor everything to WayofTime.bloodmagic.*

This commit is contained in:
Nick 2015-11-02 12:39:44 -08:00
parent 46742a73d1
commit 096ba02450
771 changed files with 566 additions and 573 deletions

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package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.altar.AltarUpgrade;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fluids.*;
public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IFluidTank, IFluidHandler {
private int tier;
private AltarUpgrade upgrade = new AltarUpgrade();
private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
private int capacity;
public TileAltar() {
super(1, "altar");
this.capacity = 10000;
}
@Override
public void update() {}
// @Override
// public void update() {
// if (getWorld().isRemote)
// return;
//
// if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0) {
// everySecond();
// }
//
// if (getWorld().getTotalWorldTime() % 100 == 0) {
// everyFiveSeconds();
// }
// }
//
// private void everySecond() {
//
// // Do recipes
// if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0))) {
// AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
//
// if (!(tier >= recipe.minTier))
// return;
//
//
// }
// }
//
// private void everyFiveSeconds() {
// checkTier();
// }
//
// private void checkTier() {
// // TODO - Write checking for tier stuff
// }
public TileAltar setUpgrade(AltarUpgrade upgrade) {
this.upgrade = upgrade;
return this;
}
public AltarUpgrade getUpgrade() {
return upgrade;
}
public TileAltar setTier(int tier) {
this.tier = tier;
return this;
}
public int getTier() {
return tier;
}
// IFluidHandler
@Override
public FluidTankInfo[] getTankInfo(EnumFacing from) {
return new FluidTankInfo[0];
}
@Override
public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
return null;
}
@Override
public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
return null;
}
@Override
public boolean canFill(EnumFacing from, Fluid fluid) {
return false;
}
@Override
public boolean canDrain(EnumFacing from, Fluid fluid) {
return false;
}
// IFluidTank
@Override
public FluidStack getFluid() {
return fluid;
}
@Override
public int getFluidAmount() {
return fluid.amount;
}
@Override
public int getCapacity() {
return capacity;
}
@Override
public FluidTankInfo getInfo() {
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
return null;
}
}

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package WayofTime.bloodmagic.tile;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.StatCollector;
public class TileInventory extends TileEntity implements IInventory {
private ItemStack[] inventory;
private int size;
private String name;
public TileInventory(int size, String name) {
this.inventory = new ItemStack[size];
this.size = size;
this.name = name;
}
public void dropItems() {
for (ItemStack stack : inventory)
getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack));
}
// IInventory
@Override
public int getSizeInventory() {
return size;
}
@Override
public ItemStack getStackInSlot(int index) {
return inventory[index];
}
@Override
public ItemStack decrStackSize(int index, int count) {
ItemStack slotStack = getStackInSlot(index);
if (slotStack.stackSize > count)
slotStack.stackSize -= count;
else if (slotStack.stackSize <= count)
return null;
return slotStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int index) {
return inventory[index];
}
@Override
public void setInventorySlotContents(int index, ItemStack stack) {
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return true;
}
@Override
public void openInventory(EntityPlayer player) {
}
@Override
public void closeInventory(EntityPlayer player) {
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack) {
return true;
}
@Override
public int getField(int id) {
return 0;
}
@Override
public void setField(int id, int value) {
}
@Override
public int getFieldCount() {
return 0;
}
@Override
public void clear() {
this.inventory = new ItemStack[size];
}
// IWorldNameable
@Override
public String getName() {
return StatCollector.translateToLocal("tile.BloodMagic." + name + ".name");
}
@Override
public boolean hasCustomName() {
return true;
}
@Override
public IChatComponent getDisplayName() {
return new ChatComponentTranslation("tile.BloodMagic." + name + ".name");
}
}

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package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.NBTHolder;
import WayofTime.bloodmagic.api.event.RitualEvent;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.LocalRitualStorage;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
import WayofTime.bloodmagic.util.ChatUtil;
import com.google.common.base.Strings;
import lombok.Getter;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Event;
@Getter
public class TileMasterRitualStone extends TileEntity implements IMasterRitualStone, IUpdatePlayerListBox {
public static final int REFRESH_TIME = 0;
private String owner;
private boolean active;
private int activeTime;
private int cooldown;
private Ritual currentRitual;
private EnumFacing direction;
public LocalRitualStorage storage;
public NBTTagCompound customTag;
public TileMasterRitualStone() {
}
public void readClientNBT(NBTTagCompound tag) {
currentRitual = RitualRegistry.getRitualForId(tag.getString(NBTHolder.NBT_CURRENTRITUAL));
active = tag.getBoolean(NBTHolder.NBT_RUNNING);
activeTime = tag.getInteger(NBTHolder.NBT_RUNTIME);
}
public void writeClientNBT(NBTTagCompound tag) {
tag.setString(NBTHolder.NBT_CURRENTRITUAL, RitualRegistry.getIdForRitual(currentRitual));
tag.setBoolean(NBTHolder.NBT_RUNNING, active);
tag.setInteger(NBTHolder.NBT_RUNTIME, activeTime);
}
@Override
public void update() {
}
public void activateRitual(ItemStack activationCrystal, EntityPlayer activator) {
activationCrystal = NBTHolder.checkNBT(activationCrystal);
String crystalOwner = activationCrystal.getTagCompound().getString(NBTHolder.NBT_OWNER);
Ritual ritual = null;
if (!Strings.isNullOrEmpty(crystalOwner)) {
if (activationCrystal.getItem() instanceof ItemActivationCrystal) {
int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, crystalOwner, ritual, activator, activationCrystal, crystalLevel);
if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) {
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.prevent");
return;
}
}
}
}
@Override
public void performRitual(World world, BlockPos pos, Ritual ritual) {
if (ritual != null && RitualRegistry.ritualEnabled(ritual)) {
SoulNetwork network = NetworkHelper.getSoulNetwork(getOwner(), getWorld());
network.syphonAndDamage(ritual.getRefreshCost());
ritual.performEffect(this);
}
}
@Override
public void setCooldown(int cooldown) {
this.cooldown = cooldown;
}
@Override
public int getCooldown() {
return cooldown;
}
@Override
public void setActive(boolean active) {
this.active = active;
}
@Override
public EnumFacing getDirection() {
return direction;
}
@Override
public NBTTagCompound getCustomRitualTag() {
return customTag;
}
@Override
public void setCustomRitualTag(NBTTagCompound tag) {
this.customTag = tag;
}
@Override
public boolean areTanksEmpty() {
return false;
}
@Override
public int getRunningTime() {
return activeTime;
}
@Override
public LocalRitualStorage getLocalStorage() {
return storage;
}
@Override
public void setLocalStorage(LocalRitualStorage storage) {
this.storage = storage;
}
@Override
public String getOwner() {
return owner;
}
@Override
public World getWorld() {
return super.getWorld();
}
@Override
public BlockPos getPos() {
return super.getPos();
}
}