Refactor everything to WayofTime.bloodmagic.*
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46742a73d1
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096ba02450
771 changed files with 566 additions and 573 deletions
143
src/main/java/WayofTime/bloodmagic/tile/TileAltar.java
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143
src/main/java/WayofTime/bloodmagic/tile/TileAltar.java
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.altar.AltarUpgrade;
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import net.minecraft.server.gui.IUpdatePlayerListBox;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fluids.*;
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public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IFluidTank, IFluidHandler {
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private int tier;
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private AltarUpgrade upgrade = new AltarUpgrade();
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private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
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private int capacity;
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public TileAltar() {
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super(1, "altar");
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this.capacity = 10000;
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}
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@Override
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public void update() {}
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// @Override
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// public void update() {
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// if (getWorld().isRemote)
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// return;
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//
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// if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0) {
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// everySecond();
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// }
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//
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// if (getWorld().getTotalWorldTime() % 100 == 0) {
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// everyFiveSeconds();
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// }
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// }
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//
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// private void everySecond() {
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//
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// // Do recipes
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// if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0))) {
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// AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
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//
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// if (!(tier >= recipe.minTier))
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// return;
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//
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//
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// }
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// }
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//
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// private void everyFiveSeconds() {
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// checkTier();
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// }
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//
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// private void checkTier() {
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// // TODO - Write checking for tier stuff
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// }
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public TileAltar setUpgrade(AltarUpgrade upgrade) {
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this.upgrade = upgrade;
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return this;
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}
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public AltarUpgrade getUpgrade() {
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return upgrade;
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}
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public TileAltar setTier(int tier) {
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this.tier = tier;
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return this;
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}
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public int getTier() {
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return tier;
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}
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// IFluidHandler
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@Override
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public FluidTankInfo[] getTankInfo(EnumFacing from) {
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return new FluidTankInfo[0];
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}
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@Override
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public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
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return 0;
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}
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@Override
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public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
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return null;
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}
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@Override
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public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
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return null;
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}
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@Override
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public boolean canFill(EnumFacing from, Fluid fluid) {
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return false;
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}
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@Override
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public boolean canDrain(EnumFacing from, Fluid fluid) {
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return false;
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}
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// IFluidTank
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@Override
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public FluidStack getFluid() {
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return fluid;
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}
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@Override
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public int getFluidAmount() {
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return fluid.amount;
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}
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@Override
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public int getCapacity() {
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return capacity;
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}
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@Override
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public FluidTankInfo getInfo() {
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return new FluidTankInfo(this);
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}
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@Override
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public int fill(FluidStack resource, boolean doFill) {
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return 0;
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}
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@Override
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public FluidStack drain(int maxDrain, boolean doDrain) {
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return null;
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}
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}
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124
src/main/java/WayofTime/bloodmagic/tile/TileInventory.java
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124
src/main/java/WayofTime/bloodmagic/tile/TileInventory.java
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package WayofTime.bloodmagic.tile;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.IChatComponent;
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import net.minecraft.util.StatCollector;
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public class TileInventory extends TileEntity implements IInventory {
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private ItemStack[] inventory;
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private int size;
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private String name;
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public TileInventory(int size, String name) {
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this.inventory = new ItemStack[size];
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this.size = size;
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this.name = name;
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}
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public void dropItems() {
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for (ItemStack stack : inventory)
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getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack));
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}
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// IInventory
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@Override
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public int getSizeInventory() {
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return size;
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}
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@Override
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public ItemStack getStackInSlot(int index) {
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return inventory[index];
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}
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@Override
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public ItemStack decrStackSize(int index, int count) {
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ItemStack slotStack = getStackInSlot(index);
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if (slotStack.stackSize > count)
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slotStack.stackSize -= count;
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else if (slotStack.stackSize <= count)
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return null;
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return slotStack;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int index) {
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return inventory[index];
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}
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@Override
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public void setInventorySlotContents(int index, ItemStack stack) {
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer player) {
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return true;
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}
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@Override
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public void openInventory(EntityPlayer player) {
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}
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@Override
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public void closeInventory(EntityPlayer player) {
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}
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@Override
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public boolean isItemValidForSlot(int index, ItemStack stack) {
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return true;
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}
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@Override
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public int getField(int id) {
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return 0;
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}
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@Override
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public void setField(int id, int value) {
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}
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@Override
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public int getFieldCount() {
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return 0;
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}
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@Override
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public void clear() {
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this.inventory = new ItemStack[size];
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}
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// IWorldNameable
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@Override
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public String getName() {
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return StatCollector.translateToLocal("tile.BloodMagic." + name + ".name");
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}
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@Override
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public boolean hasCustomName() {
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return true;
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}
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@Override
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public IChatComponent getDisplayName() {
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return new ChatComponentTranslation("tile.BloodMagic." + name + ".name");
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}
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}
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@ -0,0 +1,154 @@
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.api.NBTHolder;
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import WayofTime.bloodmagic.api.event.RitualEvent;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.LocalRitualStorage;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.item.ItemActivationCrystal;
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import WayofTime.bloodmagic.util.ChatUtil;
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import com.google.common.base.Strings;
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import lombok.Getter;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.server.gui.IUpdatePlayerListBox;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Event;
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@Getter
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public class TileMasterRitualStone extends TileEntity implements IMasterRitualStone, IUpdatePlayerListBox {
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public static final int REFRESH_TIME = 0;
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private String owner;
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private boolean active;
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private int activeTime;
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private int cooldown;
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private Ritual currentRitual;
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private EnumFacing direction;
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public LocalRitualStorage storage;
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public NBTTagCompound customTag;
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public TileMasterRitualStone() {
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}
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public void readClientNBT(NBTTagCompound tag) {
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currentRitual = RitualRegistry.getRitualForId(tag.getString(NBTHolder.NBT_CURRENTRITUAL));
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active = tag.getBoolean(NBTHolder.NBT_RUNNING);
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activeTime = tag.getInteger(NBTHolder.NBT_RUNTIME);
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}
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public void writeClientNBT(NBTTagCompound tag) {
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tag.setString(NBTHolder.NBT_CURRENTRITUAL, RitualRegistry.getIdForRitual(currentRitual));
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tag.setBoolean(NBTHolder.NBT_RUNNING, active);
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tag.setInteger(NBTHolder.NBT_RUNTIME, activeTime);
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}
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@Override
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public void update() {
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}
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public void activateRitual(ItemStack activationCrystal, EntityPlayer activator) {
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activationCrystal = NBTHolder.checkNBT(activationCrystal);
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String crystalOwner = activationCrystal.getTagCompound().getString(NBTHolder.NBT_OWNER);
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Ritual ritual = null;
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if (!Strings.isNullOrEmpty(crystalOwner)) {
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if (activationCrystal.getItem() instanceof ItemActivationCrystal) {
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int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
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RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, crystalOwner, ritual, activator, activationCrystal, crystalLevel);
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) {
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ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.prevent");
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return;
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}
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}
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}
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}
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@Override
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public void performRitual(World world, BlockPos pos, Ritual ritual) {
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if (ritual != null && RitualRegistry.ritualEnabled(ritual)) {
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SoulNetwork network = NetworkHelper.getSoulNetwork(getOwner(), getWorld());
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network.syphonAndDamage(ritual.getRefreshCost());
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ritual.performEffect(this);
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}
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}
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@Override
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public void setCooldown(int cooldown) {
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this.cooldown = cooldown;
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}
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@Override
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public int getCooldown() {
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return cooldown;
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}
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@Override
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public void setActive(boolean active) {
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this.active = active;
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}
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@Override
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public EnumFacing getDirection() {
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return direction;
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}
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@Override
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public NBTTagCompound getCustomRitualTag() {
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return customTag;
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}
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@Override
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public void setCustomRitualTag(NBTTagCompound tag) {
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this.customTag = tag;
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}
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@Override
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public boolean areTanksEmpty() {
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return false;
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}
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@Override
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public int getRunningTime() {
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return activeTime;
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}
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@Override
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public LocalRitualStorage getLocalStorage() {
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return storage;
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}
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@Override
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public void setLocalStorage(LocalRitualStorage storage) {
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this.storage = storage;
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}
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@Override
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public String getOwner() {
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return owner;
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}
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@Override
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public World getWorld() {
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return super.getWorld();
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}
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@Override
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public BlockPos getPos() {
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return super.getPos();
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}
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}
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