Refactor everything to WayofTime.bloodmagic.*

This commit is contained in:
Nick 2015-11-02 12:39:44 -08:00
parent 46742a73d1
commit 096ba02450
771 changed files with 566 additions and 573 deletions

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package WayofTime.bloodmagic.client.gui;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.common.config.ConfigElement;
import net.minecraftforge.fml.client.config.GuiConfig;
import net.minecraftforge.fml.client.config.IConfigElement;
import java.util.ArrayList;
import java.util.List;
public class ConfigGui extends GuiConfig {
public ConfigGui(GuiScreen parentScreen) {
super(parentScreen, getConfigElements(parentScreen), BloodMagic.MODID, false, false, "BloodMagic Configuration");
}
@SuppressWarnings("rawtypes")
private static List<IConfigElement> getConfigElements(GuiScreen parent) {
List<IConfigElement> list = new ArrayList<IConfigElement>();
// adds sections declared in ConfigHandler. toLowerCase() is used because the configuration class automatically does this, so must we.
list.add(new ConfigElement(ConfigHandler.config.getCategory("Potions".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.config.getCategory("Teleposer Blacklist".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.config.getCategory("Item/Block Blacklisting".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.config.getCategory("General".toLowerCase())));
return list;
}
}

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package WayofTime.bloodmagic.client.gui;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.fml.client.IModGuiFactory;
import java.util.Set;
public class ConfigGuiFactory implements IModGuiFactory {
@Override
public void initialize(Minecraft minecraftInstance) {
}
@Override
public Class<? extends GuiScreen> mainConfigGuiClass() {
return ConfigGui.class;
}
@Override
public Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
return null;
}
@Override
public RuntimeOptionGuiHandler getHandlerFor(IModGuiFactory.RuntimeOptionCategoryElement element) {
return null;
}
}