Refactor everything to WayofTime.bloodmagic.*

This commit is contained in:
Nick 2015-11-02 12:39:44 -08:00
parent 46742a73d1
commit 096ba02450
771 changed files with 566 additions and 573 deletions

View file

@ -0,0 +1,24 @@
package WayofTime.bloodmagic.api.event;
import net.minecraftforge.fml.common.eventhandler.Event;
public class AddToNetworkEvent extends Event {
public String ownerNetwork;
public int addedAmount;
public int maximum;
/**
* This event is called whenever the network is added to. If cancelled, no LP will be drained from the source. If result is set to Result.DENY,
* the LP will still be drained but the soul network will not be added to.
*
* @param ownerNetwork Key used for the soul network
* @param addedAmount Amount added
* @param maximum Ceiling that the network can add to
*/
public AddToNetworkEvent(String ownerNetwork, int addedAmount, int maximum) {
this.ownerNetwork = ownerNetwork;
this.addedAmount = addedAmount;
this.maximum = maximum;
}
}

View file

@ -0,0 +1,21 @@
package WayofTime.bloodmagic.api.event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
@Cancelable
public class ItemBindEvent extends Event {
public final EntityPlayer player;
public String key;
public ItemStack itemStack;
public ItemBindEvent(EntityPlayer player, String key, ItemStack itemStack) {
super();
this.player = player;
this.key = key;
this.itemStack = itemStack;
}
}

View file

@ -0,0 +1,86 @@
package WayofTime.bloodmagic.api.event;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
public class RitualEvent extends Event {
public final IMasterRitualStone mrs;
public final String ownerName;
public final Ritual ritual;
private RitualEvent(IMasterRitualStone mrs, String ownerName, Ritual ritual) {
this.mrs = mrs;
this.ownerName = ownerName;
this.ritual = ritual;
}
/**
* This event is called when a ritual is activated. If cancelled, it will not activate.
*
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#activate(IMasterRitualStone, Ritual, EntityPlayer)}
*/
@Cancelable
public static class RitualActivatedEvent extends RitualEvent {
public final EntityPlayer player;
public final ItemStack crystalStack;
public int crystalTier;
public RitualActivatedEvent(IMasterRitualStone mrs, String owner, Ritual ritual, EntityPlayer player, ItemStack activationCrystal, int crystalTier) {
super(mrs, owner, ritual);
this.player = player;
this.crystalStack = activationCrystal;
this.crystalTier = crystalTier;
}
}
/**
* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
*
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#perform(IMasterRitualStone, Ritual)}
*/
@Cancelable
public static class RitualRunEvent extends RitualEvent {
public RitualRunEvent(IMasterRitualStone mrs, String owner, Ritual ritual) {
super(mrs, owner, ritual);
}
}
/**
* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
*
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#stop(IMasterRitualStone, Ritual, Ritual.BreakType)}
*/
public static class RitualStopEvent extends RitualEvent {
public final Ritual.BreakType method;
public RitualStopEvent(IMasterRitualStone mrs, String owner, Ritual ritual, Ritual.BreakType method) {
super(mrs, owner, ritual);
this.method = method;
}
}
@Cancelable
public static class ImperfectRitualActivatedEvent extends Event {
public final IImperfectRitualStone ims;
public final String ownerName;
public final ImperfectRitual imperfectRitual;
public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, String ownerName, ImperfectRitual imperfectRitual) {
this.ims = ims;
this.ownerName = ownerName;
this.imperfectRitual = imperfectRitual;
}
}
}

View file

@ -0,0 +1,62 @@
package WayofTime.bloodmagic.api.event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
public class SoulNetworkEvent extends Event {
public String ownerName;
public int syphon;
public SoulNetworkEvent(String ownerName, int syphon) {
this.ownerName = ownerName;
this.syphon = syphon;
}
@Cancelable
public static class ItemDrainInContainerEvent extends SoulNetworkEvent {
public ItemStack stack;
public ItemDrainInContainerEvent(ItemStack stack, String ownerName, int syphon) {
super(ownerName, syphon);
this.stack = stack;
}
}
@Cancelable
public static class PlayerDrainNetworkEvent extends SoulNetworkEvent {
public final EntityPlayer player;
public boolean shouldDamage; //If true, will damage regardless of if the network had enough inside it
public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount) {
super(ownerNetwork, drainAmount);
this.shouldDamage = false;
this.player = player;
}
}
@Cancelable
public static class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent {
public final ItemStack itemStack;
public float damageAmount; //Amount of damage that would incur if the network could not drain properly
/**
* Set result to deny the action i.e. damage/drain anyways. Cancelling event prevents action without penalties
*
* @param player Player using the item
* @param ownerNetwork Network that the item is tied to
* @param itemStack Item used
* @param drainAmount Original drain amount - change to alter cost
*/
public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount) {
super(player, ownerNetwork, drainAmount);
this.itemStack = itemStack;
this.damageAmount = (float)(drainAmount) / 100.0f;
}
}
}