Refactor everything to WayofTime.bloodmagic.*
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46742a73d1
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096ba02450
771 changed files with 566 additions and 573 deletions
135
src/main/java/WayofTime/bloodmagic/api/altar/EnumAltarTier.java
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135
src/main/java/WayofTime/bloodmagic/api/altar/EnumAltarTier.java
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package WayofTime.bloodmagic.api.altar;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import lombok.Getter;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import java.util.ArrayList;
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@Getter
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public enum EnumAltarTier {
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ONE(),
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TWO() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setBloodRune());
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(TWO.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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FOUR() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(THREE.getAltarComponents());
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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}
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for (int i = -2; i <= 1; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, i, 5)));
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altarComponents.add(new AltarComponent(new BlockPos(5, i, -5)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, i, -5)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), new BlockStack(ModBlocks.bloodStone, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), new BlockStack(ModBlocks.bloodStone, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), new BlockStack(ModBlocks.bloodStone, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), new BlockStack(ModBlocks.bloodStone, 1)));
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}
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},
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FIVE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(FOUR.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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SIX() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(FIVE.getAltarComponents());
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for(int i = -4; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, i, 11)));
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altarComponents.add(new AltarComponent(new BlockPos(-11, i, -11)));
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altarComponents.add(new AltarComponent(new BlockPos(11, i, -11)));
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altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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}
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}
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};
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public static final int MAXTIERS = values().length;
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ArrayList<AltarComponent> altarComponents = new ArrayList<AltarComponent>();
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public void buildComponents() {
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}
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}
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