Refactor everything to WayofTime.bloodmagic.*

This commit is contained in:
Nick 2015-11-02 12:39:44 -08:00
parent 46742a73d1
commit 096ba02450
771 changed files with 566 additions and 573 deletions

View file

@ -1,40 +0,0 @@
package WayofTime.alchemicalWizardry.api.altar;
public interface IBloodAltar {
int getCapacity();
int getCurrentBlood();
int getTier();
int getProgress();
float getSacrificeMultiplier();
float getSelfSacrificeMultiplier();
float getOrbMultiplier();
float getDislocationMultiplier();
int getBufferCapacity();
void sacrificialDaggerCall(int amount, boolean b);
void startCycle();
/**
* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
* This can only be set while the altar is not active.
*
* @param cooldown - How long the cooldown should last
*/
void requestPauseAfterCrafting(int cooldown);
void addToDemonBloodDuration(int dur);
boolean hasDemonBlood();
void decrementDemonBlood();
}