Fun testing stuff

Added some basic fire effect stuff to test how well the system works. So
far so good!
This commit is contained in:
WayofTime 2014-01-18 22:16:39 -05:00
parent dc775435bf
commit 091bb3db3f
13 changed files with 131 additions and 18 deletions

View file

@ -7,6 +7,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellModifierDefault;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffectFire;
@ -55,6 +56,7 @@ public class ItemComplexSpellCrystal extends EnergyItems
SpellParadigm parad = new SpellParadigmSelf();
parad.addBufferedEffect(new SpellEffectFire());
parad.modifyBufferedEffect(new SpellModifierDefault());
parad.castSpell(par2World, par3EntityPlayer, par1ItemStack);
return par1ItemStack;