Fun testing stuff
Added some basic fire effect stuff to test how well the system works. So far so good!
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13 changed files with 131 additions and 18 deletions
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@ -7,6 +7,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellModifierDefault;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffectFire;
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@ -55,6 +56,7 @@ public class ItemComplexSpellCrystal extends EnergyItems
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SpellParadigm parad = new SpellParadigmSelf();
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parad.addBufferedEffect(new SpellEffectFire());
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parad.modifyBufferedEffect(new SpellModifierDefault());
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parad.castSpell(par2World, par3EntityPlayer, par1ItemStack);
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return par1ItemStack;
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