diff --git a/src/main/resources/assets/bloodmagic/shaders/beam.frag b/src/main/resources/assets/bloodmagic/shaders/beam.frag index 82fccbe1..baa63895 100644 --- a/src/main/resources/assets/bloodmagic/shaders/beam.frag +++ b/src/main/resources/assets/bloodmagic/shaders/beam.frag @@ -4,9 +4,7 @@ void main() { vec2 texcoord = vec2(gl_TexCoord[0]); vec4 color = texture2D(bgl_RenderedTexture, texcoord); + float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2; - float gs = (color.r + color.g + color.b) / 3; - float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2; - - gl_FragColor = vec4(gs, gs, max(gs, r), gl_Color.a); + gl_FragColor = vec4(gl_Color.r, gl_Color.g, max(gl_Color.b, r), gl_Color.a); }