Added Guardians

This commit is contained in:
WayofTime 2014-12-10 11:01:03 -05:00
parent a2b0f59765
commit 08a8f1dc13
23 changed files with 618 additions and 65 deletions

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGrunt;
public class RenderGrunt extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/ShadeMob.png");
public RenderGrunt(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityMinorDemonGrunt par1EntityShade)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityMinorDemonGrunt) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardian;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianEarth;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianFire;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianIce;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianWind;
public class RenderMinorDemonGruntGuardian extends RenderLiving
{
private static final ResourceLocation normalTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_normal.png");
private static final ResourceLocation fireTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_fire.png");
private static final ResourceLocation iceTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_ice.png");
private static final ResourceLocation windTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_wind.png");
private static final ResourceLocation earthTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_earth.png");
public RenderMinorDemonGruntGuardian(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityMinorDemonGruntGuardian entity)
{
if(entity instanceof EntityMinorDemonGruntGuardianFire)
{
return fireTexture;
}else if(entity instanceof EntityMinorDemonGruntGuardianWind)
{
return windTexture;
}else if(entity instanceof EntityMinorDemonGruntGuardianIce)
{
return iceTexture;
}else if(entity instanceof EntityMinorDemonGruntGuardianEarth)
{
return earthTexture;
}
return normalTexture;
}
public ResourceLocation getEntityTexture(Entity entity)
{
return this.func_110832_a((EntityMinorDemonGruntGuardian) entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelMinorDemonGruntGuardian extends ModelBase
{
//fields
ModelRenderer head;
ModelRenderer chest;
ModelRenderer midrift;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
ModelRenderer middle;
ModelRenderer helmet;
ModelRenderer leftClaw;
ModelRenderer rightClaw;
ModelRenderer leftShoulder;
ModelRenderer rightShoulder;
ModelRenderer bar1;
ModelRenderer bar2;
public ModelMinorDemonGruntGuardian()
{
textureWidth = 128;
textureHeight = 64;
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 0F, 0F);
head.setTextureSize(128, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
chest = new ModelRenderer(this, 16, 16);
chest.addBox(-5F, 0F, -3.5F, 10, 7, 7);
chest.setRotationPoint(0F, 0F, 0F);
chest.setTextureSize(128, 64);
chest.mirror = true;
setRotation(chest, 0F, 0F, 0F);
midrift = new ModelRenderer(this, 16, 33);
midrift.addBox(-4F, 7F, -2F, 8, 5, 4);
midrift.setRotationPoint(0F, 0F, 0F);
midrift.setTextureSize(128, 64);
midrift.mirror = true;
setRotation(midrift, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 50, 16);
rightarm.mirror = true;
rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
rightarm.setRotationPoint(-6F, 2F, 0F);
rightarm.setTextureSize(128, 64);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
rightarm.mirror = false;
leftarm = new ModelRenderer(this, 50, 16);
leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
leftarm.setRotationPoint(6F, 2F, 0F);
leftarm.setTextureSize(128, 64);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
rightleg = new ModelRenderer(this, 0, 16);
rightleg.mirror = true;
rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
rightleg.setRotationPoint(-2F, 12F, 0F);
rightleg.setTextureSize(128, 64);
rightleg.mirror = true;
setRotation(rightleg, 0F, 0F, 0F);
rightleg.mirror = false;
leftleg = new ModelRenderer(this, 0, 16);
leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
leftleg.setRotationPoint(2F, 12F, 0F);
leftleg.setTextureSize(128, 64);
leftleg.mirror = true;
setRotation(leftleg, 0F, 0F, 0F);
middle = new ModelRenderer(this, 16, 43);
middle.addBox(-2F, 7F, -3F, 4, 3, 1);
middle.setRotationPoint(0F, 0F, 0F);
middle.setTextureSize(128, 64);
middle.mirror = true;
setRotation(middle, 0F, 0F, 0F);
helmet = new ModelRenderer(this, 67, 0);
helmet.addBox(-4.5F, -8.5F, -4.5F, 9, 9, 9);
helmet.setRotationPoint(0F, 0F, 0F);
helmet.setTextureSize(128, 64);
helmet.mirror = true;
setRotation(helmet, 0F, 0F, 0F);
leftClaw = new ModelRenderer(this, 67, 23);
leftClaw.addBox(1.5F, 6F, -2.5F, 2, 6, 5);
leftClaw.setRotationPoint(6F, 2F, 0F);
leftClaw.setTextureSize(128, 64);
leftClaw.mirror = true;
setRotation(leftClaw, 0F, 0F, 0F);
rightClaw = new ModelRenderer(this, 67, 23);
rightClaw.mirror = true;
rightClaw.addBox(-3.5F, 6F, -2.5F, 2, 6, 5);
rightClaw.setRotationPoint(-6F, 2F, 0F);
rightClaw.setTextureSize(128, 64);
rightClaw.mirror = true;
setRotation(rightClaw, 0F, 0F, 0F);
rightClaw.mirror = false;
leftShoulder = new ModelRenderer(this, 67, 35);
leftShoulder.addBox(-1F, -2.5F, -2.5F, 5, 4, 5);
leftShoulder.setRotationPoint(6F, 2F, 0F);
leftShoulder.setTextureSize(128, 64);
leftShoulder.mirror = true;
setRotation(leftShoulder, 0F, 0F, 0F);
rightShoulder = new ModelRenderer(this, 67, 35);
rightShoulder.mirror = true;
rightShoulder.addBox(-4F, -2.5F, -2.5F, 5, 4, 5);
rightShoulder.setRotationPoint(-6F, 2F, 0F);
rightShoulder.setTextureSize(128, 64);
rightShoulder.mirror = true;
setRotation(rightShoulder, 0F, 0F, 0F);
rightShoulder.mirror = false;
bar1 = new ModelRenderer(this, 67, 20);
bar1.addBox(-3F, 3F, 4F, 14, 1, 1);
bar1.setRotationPoint(0F, 0F, 0F);
bar1.setTextureSize(128, 64);
bar1.mirror = true;
setRotation(bar1, 0F, 0F, 0.7853982F);
bar2 = new ModelRenderer(this, 67, 20);
bar2.addBox(-11F, 3F, 4F, 14, 1, 1);
bar2.setRotationPoint(0F, 0F, 0F);
bar2.setTextureSize(128, 64);
bar2.mirror = true;
setRotation(bar2, 0F, 0F, -0.7853982F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
head.render(f5);
chest.render(f5);
midrift.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
middle.render(f5);
helmet.render(f5);
leftClaw.render(f5);
rightClaw.render(f5);
leftShoulder.render(f5);
rightShoulder.render(f5);
bar1.render(f5);
bar2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.helmet.rotateAngleX = this.head.rotateAngleX;
this.helmet.rotateAngleY = this.head.rotateAngleY;
this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.leftClaw.rotateAngleX = this.leftarm.rotateAngleX;
this.leftShoulder.rotateAngleX = this.leftarm.rotateAngleX;
this.rightClaw.rotateAngleX = this.rightarm.rotateAngleX;
this.rightShoulder.rotateAngleX = this.rightarm.rotateAngleX;
}
}