Added Guardians
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a2b0f59765
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23 changed files with 618 additions and 65 deletions
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package WayofTime.alchemicalWizardry.common.renderer.mob;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGrunt;
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public class RenderGrunt extends RenderLiving
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{
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private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/ShadeMob.png");
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public RenderGrunt(ModelBase par1ModelBase, float par2)
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{
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super(par1ModelBase, par2);
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}
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public ResourceLocation func_110832_a(EntityMinorDemonGrunt par1EntityShade)
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{
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return field_110833_a;
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}
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public ResourceLocation getEntityTexture(Entity par1Entity)
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{
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return this.func_110832_a((EntityMinorDemonGrunt) par1Entity);
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.mob;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardian;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianEarth;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianFire;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianIce;
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import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGruntGuardianWind;
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public class RenderMinorDemonGruntGuardian extends RenderLiving
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{
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private static final ResourceLocation normalTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_normal.png");
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private static final ResourceLocation fireTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_fire.png");
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private static final ResourceLocation iceTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_ice.png");
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private static final ResourceLocation windTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_wind.png");
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private static final ResourceLocation earthTexture = new ResourceLocation("alchemicalwizardry", "textures/models/MinorDemonGruntGuardian_earth.png");
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public RenderMinorDemonGruntGuardian(ModelBase par1ModelBase, float par2)
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{
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super(par1ModelBase, par2);
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}
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public ResourceLocation func_110832_a(EntityMinorDemonGruntGuardian entity)
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{
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if(entity instanceof EntityMinorDemonGruntGuardianFire)
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{
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return fireTexture;
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}else if(entity instanceof EntityMinorDemonGruntGuardianWind)
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{
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return windTexture;
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}else if(entity instanceof EntityMinorDemonGruntGuardianIce)
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{
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return iceTexture;
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}else if(entity instanceof EntityMinorDemonGruntGuardianEarth)
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{
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return earthTexture;
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}
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return normalTexture;
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}
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public ResourceLocation getEntityTexture(Entity entity)
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{
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return this.func_110832_a((EntityMinorDemonGruntGuardian) entity);
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelMinorDemonGruntGuardian extends ModelBase
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{
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//fields
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ModelRenderer head;
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ModelRenderer chest;
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ModelRenderer midrift;
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ModelRenderer rightarm;
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ModelRenderer leftarm;
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ModelRenderer rightleg;
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ModelRenderer leftleg;
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ModelRenderer middle;
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ModelRenderer helmet;
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ModelRenderer leftClaw;
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ModelRenderer rightClaw;
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ModelRenderer leftShoulder;
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ModelRenderer rightShoulder;
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ModelRenderer bar1;
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ModelRenderer bar2;
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public ModelMinorDemonGruntGuardian()
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{
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textureWidth = 128;
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textureHeight = 64;
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head = new ModelRenderer(this, 0, 0);
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head.addBox(-4F, -8F, -4F, 8, 8, 8);
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head.setRotationPoint(0F, 0F, 0F);
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head.setTextureSize(128, 64);
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head.mirror = true;
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setRotation(head, 0F, 0F, 0F);
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chest = new ModelRenderer(this, 16, 16);
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chest.addBox(-5F, 0F, -3.5F, 10, 7, 7);
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chest.setRotationPoint(0F, 0F, 0F);
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chest.setTextureSize(128, 64);
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chest.mirror = true;
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setRotation(chest, 0F, 0F, 0F);
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midrift = new ModelRenderer(this, 16, 33);
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midrift.addBox(-4F, 7F, -2F, 8, 5, 4);
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midrift.setRotationPoint(0F, 0F, 0F);
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midrift.setTextureSize(128, 64);
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midrift.mirror = true;
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setRotation(midrift, 0F, 0F, 0F);
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rightarm = new ModelRenderer(this, 50, 16);
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rightarm.mirror = true;
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rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
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rightarm.setRotationPoint(-6F, 2F, 0F);
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rightarm.setTextureSize(128, 64);
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rightarm.mirror = true;
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setRotation(rightarm, 0F, 0F, 0F);
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rightarm.mirror = false;
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leftarm = new ModelRenderer(this, 50, 16);
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leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
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leftarm.setRotationPoint(6F, 2F, 0F);
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leftarm.setTextureSize(128, 64);
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leftarm.mirror = true;
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setRotation(leftarm, 0F, 0F, 0F);
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rightleg = new ModelRenderer(this, 0, 16);
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rightleg.mirror = true;
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rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
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rightleg.setRotationPoint(-2F, 12F, 0F);
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rightleg.setTextureSize(128, 64);
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rightleg.mirror = true;
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setRotation(rightleg, 0F, 0F, 0F);
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rightleg.mirror = false;
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leftleg = new ModelRenderer(this, 0, 16);
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leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
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leftleg.setRotationPoint(2F, 12F, 0F);
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leftleg.setTextureSize(128, 64);
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leftleg.mirror = true;
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setRotation(leftleg, 0F, 0F, 0F);
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middle = new ModelRenderer(this, 16, 43);
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middle.addBox(-2F, 7F, -3F, 4, 3, 1);
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middle.setRotationPoint(0F, 0F, 0F);
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middle.setTextureSize(128, 64);
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middle.mirror = true;
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setRotation(middle, 0F, 0F, 0F);
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helmet = new ModelRenderer(this, 67, 0);
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helmet.addBox(-4.5F, -8.5F, -4.5F, 9, 9, 9);
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helmet.setRotationPoint(0F, 0F, 0F);
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helmet.setTextureSize(128, 64);
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helmet.mirror = true;
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setRotation(helmet, 0F, 0F, 0F);
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leftClaw = new ModelRenderer(this, 67, 23);
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leftClaw.addBox(1.5F, 6F, -2.5F, 2, 6, 5);
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leftClaw.setRotationPoint(6F, 2F, 0F);
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leftClaw.setTextureSize(128, 64);
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leftClaw.mirror = true;
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setRotation(leftClaw, 0F, 0F, 0F);
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rightClaw = new ModelRenderer(this, 67, 23);
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rightClaw.mirror = true;
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rightClaw.addBox(-3.5F, 6F, -2.5F, 2, 6, 5);
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rightClaw.setRotationPoint(-6F, 2F, 0F);
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rightClaw.setTextureSize(128, 64);
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rightClaw.mirror = true;
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setRotation(rightClaw, 0F, 0F, 0F);
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rightClaw.mirror = false;
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leftShoulder = new ModelRenderer(this, 67, 35);
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leftShoulder.addBox(-1F, -2.5F, -2.5F, 5, 4, 5);
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leftShoulder.setRotationPoint(6F, 2F, 0F);
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leftShoulder.setTextureSize(128, 64);
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leftShoulder.mirror = true;
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setRotation(leftShoulder, 0F, 0F, 0F);
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rightShoulder = new ModelRenderer(this, 67, 35);
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rightShoulder.mirror = true;
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rightShoulder.addBox(-4F, -2.5F, -2.5F, 5, 4, 5);
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rightShoulder.setRotationPoint(-6F, 2F, 0F);
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rightShoulder.setTextureSize(128, 64);
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rightShoulder.mirror = true;
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setRotation(rightShoulder, 0F, 0F, 0F);
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rightShoulder.mirror = false;
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bar1 = new ModelRenderer(this, 67, 20);
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bar1.addBox(-3F, 3F, 4F, 14, 1, 1);
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bar1.setRotationPoint(0F, 0F, 0F);
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bar1.setTextureSize(128, 64);
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bar1.mirror = true;
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setRotation(bar1, 0F, 0F, 0.7853982F);
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bar2 = new ModelRenderer(this, 67, 20);
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bar2.addBox(-11F, 3F, 4F, 14, 1, 1);
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bar2.setRotationPoint(0F, 0F, 0F);
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bar2.setTextureSize(128, 64);
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bar2.mirror = true;
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setRotation(bar2, 0F, 0F, -0.7853982F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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head.render(f5);
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chest.render(f5);
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midrift.render(f5);
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rightarm.render(f5);
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leftarm.render(f5);
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rightleg.render(f5);
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leftleg.render(f5);
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middle.render(f5);
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helmet.render(f5);
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leftClaw.render(f5);
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rightClaw.render(f5);
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leftShoulder.render(f5);
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rightShoulder.render(f5);
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bar1.render(f5);
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bar2.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
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this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
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this.helmet.rotateAngleX = this.head.rotateAngleX;
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this.helmet.rotateAngleY = this.head.rotateAngleY;
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this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
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this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
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this.leftClaw.rotateAngleX = this.leftarm.rotateAngleX;
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this.leftShoulder.rotateAngleX = this.leftarm.rotateAngleX;
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this.rightClaw.rotateAngleX = this.rightarm.rotateAngleX;
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this.rightShoulder.rotateAngleX = this.rightarm.rotateAngleX;
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}
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}
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