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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class LivingArmourUpgradeFireResist extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 2, 6, 14, 25, 40 };
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public static final int[] fireCooldownTime = new int[] { 5 * 60 * 20, 5 * 60 * 20, 4 * 60 * 20, 3 * 60 * 20, 2 * 60 * 20 };
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public static final int[] fireResistDuration = new int[] { 30 * 20, 30 * 20, 40 * 20, 50 * 20, 60 * 20 };
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public class LivingArmourUpgradeFireResist extends LivingArmourUpgrade {
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public static final int[] costs = new int[]{2, 6, 14, 25, 40};
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public static final int[] fireCooldownTime = new int[]{5 * 60 * 20, 5 * 60 * 20, 4 * 60 * 20, 3 * 60 * 20, 2 * 60 * 20};
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public static final int[] fireResistDuration = new int[]{30 * 20, 30 * 20, 40 * 20, 50 * 20, 60 * 20};
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public int fireCooldown = 0;
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public LivingArmourUpgradeFireResist(int level)
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{
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public LivingArmourUpgradeFireResist(int level) {
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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if (player.isBurning() && fireCooldown <= 0)
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{
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour) {
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if (player.isBurning() && fireCooldown <= 0) {
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player.addPotionEffect(new PotionEffect(MobEffects.FIRE_RESISTANCE, fireResistDuration[this.level]));
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fireCooldown = fireCooldownTime[this.level];
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player.sendStatusMessage(new TextComponentString(TextHelper.localizeEffect(chatBase + "fireRemove")), true);
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} else if (fireCooldown > 0)
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{
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} else if (fireCooldown > 0) {
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fireCooldown--;
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}
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}
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@Override
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public String getUniqueIdentifier()
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{
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public String getUniqueIdentifier() {
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return BloodMagic.MODID + ".upgrade.fireResist";
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}
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@Override
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public int getMaxTier()
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{
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public int getMaxTier() {
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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public int getCostOfUpgrade() {
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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public void writeToNBT(NBTTagCompound tag) {
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tag.setInteger(Constants.NBT.UPGRADE_FIRE_TIMER, fireCooldown);
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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public void readFromNBT(NBTTagCompound tag) {
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fireCooldown = tag.getInteger(Constants.NBT.UPGRADE_FIRE_TIMER);
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}
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@Override
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public String getUnlocalizedName()
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{
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public String getUnlocalizedName() {
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return tooltipBase + "fireResist";
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}
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}
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