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This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

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@ -1,13 +1,24 @@
package WayofTime.bloodmagic.item.armour;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
@ -29,46 +40,22 @@ import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import javax.annotation.Nullable;
import java.lang.reflect.Field;
import java.util.*;
import java.util.Map.Entry;
public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider
{
private static Field _FLAGS = ReflectionHelper.findField(Entity.class, "FLAGS", "field_184240_ax");
private static DataParameter<Byte> FLAGS = null;
public static String[] names = { "helmet", "chest", "legs", "boots" };
public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider {
public static final boolean useSpecialArmourCalculation = true;
public static String[] names = {"helmet", "chest", "legs", "boots"};
//TODO: Save/delete cache periodically.
public static Map<UUID, LivingArmour> armourMap = new HashMap<UUID, LivingArmour>();
private static Field _FLAGS = ReflectionHelper.findField(Entity.class, "FLAGS", "field_184240_ax");
private static DataParameter<Byte> FLAGS = null;
public ItemLivingArmour(EntityEquipmentSlot armorType)
{
public ItemLivingArmour(EntityEquipmentSlot armorType) {
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
// setMaxDamage(250);
@ -77,27 +64,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public void onCreated(ItemStack stack, World world, EntityPlayer player)
{
if (stack != null && !world.isRemote && stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
public void onCreated(ItemStack stack, World world, EntityPlayer player) {
if (stack != null && !world.isRemote && stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
Utils.setUUID(stack);
}
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET || this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
{
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET || this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS) {
return "bloodmagic:models/armor/livingArmour_layer_1.png";
}
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS) {
return "bloodmagic:models/armor/livingArmour_layer_2.png";
} else
{
} else {
return null;
}
}
@ -115,25 +96,20 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
// }
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
return ItemStack.areItemsEqual(repair, ItemComponent.getStack(ItemComponent.REAGENT_BINDING));
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot) {
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET) {
damageAmount = 3d / 20d * 0.6;
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS) {
damageAmount = 6d / 20d * 0.6;
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
damageAmount = 0.64;
}
@ -141,42 +117,34 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
int maxAbsorption = 100000;
if (source.equals(DamageSource.DROWN))
{
if (source.equals(DamageSource.DROWN)) {
return new ArmorProperties(-1, 0, 0);
}
if (source.equals(DamageSource.OUT_OF_WORLD))
{
if (source.equals(DamageSource.OUT_OF_WORLD)) {
return new ArmorProperties(-1, 0, 0);
}
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET);
if (helmet.isEmpty() || leggings.isEmpty() || boots.isEmpty())
{
if (helmet.isEmpty() || leggings.isEmpty() || boots.isEmpty()) {
damageAmount *= (armourReduction);
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour)
{
if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour) {
double remainder = 1; // Multiply this number by the armour upgrades for protection
if (hasLivingArmour(stack))
{
if (hasLivingArmour(stack)) {
LivingArmour armour = getLivingArmour(stack);
if (armour != null && isEnabled(stack))
{
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
if (armour != null && isEnabled(stack)) {
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet()) {
LivingArmourUpgrade upgrade = entry.getValue();
remainder *= (1 - upgrade.getArmourProtection(player, source));
}
@ -193,10 +161,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return new ArmorProperties(-1, source.isUnblockable() ? 1 - remainder : damageAmount, maxAbsorption);
}
} else
{
if (source.isUnblockable())
{
} else {
if (source.isUnblockable()) {
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
@ -207,25 +173,20 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
{
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET) {
return 3;
}
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
return 8;
}
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS) {
return 6;
}
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
{
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS) {
return 3;
}
@ -233,21 +194,16 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) {
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
int preDamage = stack.getItemDamage();
if (source.isUnblockable())
{
if (source.isUnblockable()) {
return;
}
if (damage > this.getMaxDamage(stack) - this.getDamage(stack))
{
if (damage > this.getMaxDamage(stack) - this.getDamage(stack)) {
//TODO: Syphon a load of LP.
if (entity.getEntityWorld().isRemote && entity instanceof EntityPlayer)
{
if (entity.getEntityWorld().isRemote && entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
SoulNetwork network = NetworkHelper.getSoulNetwork(player);
network.syphonAndDamage(player, damage * 100);
@ -259,21 +215,17 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
stack.damageItem(damage, entity);
int receivedDamage = stack.getItemDamage() - preDamage;
if (entity instanceof EntityPlayer)
{
if (entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
if (LivingArmour.hasFullSet(player))
{
if (LivingArmour.hasFullSet(player)) {
LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
if (armour != null)
{
if (armour != null) {
StatTrackerRepairing.incrementCounter(armour, receivedDamage);
}
}
}
} else
{
} else {
stack.damageItem(damage, entity);
}
@ -282,46 +234,36 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag flag)
{
public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag flag) {
if (!stack.hasTagCompound())
return;
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet()) {
LivingArmourUpgrade upgrade = entry.getValue();
if (upgrade != null)
{
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))
{
if (upgrade != null) {
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M)) {
StatTracker tracker = null;
for (StatTracker searchTracker : armour.trackerMap.values())
{
if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier()))
{
for (StatTracker searchTracker : armour.trackerMap.values()) {
if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier())) {
tracker = searchTracker;
break;
}
}
if (tracker != null)
{
if (tracker != null) {
double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel());
tooltip.add(TextHelper.localize("tooltip.bloodmagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp((int) (progress * 100D), 0, 100)));
}
} else
{
} else {
tooltip.add(TextHelper.localize("tooltip.bloodmagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1));
}
}
}
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints));
if (!(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M)))
{
if (!(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))) {
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.livingArmour.extraExtraInfo"));
}
}
@ -330,52 +272,39 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
public void onArmorTick(World world, EntityPlayer player, ItemStack stack) {
super.onArmorTick(world, player, stack);
if (world.isRemote && this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (world.isRemote && this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
if (player instanceof EntityPlayerSP) //Sanity check
{
EntityPlayerSP spPlayer = (EntityPlayerSP) player;
if (FLAGS == null)
{
try
{
if (FLAGS == null) {
try {
FLAGS = (DataParameter<Byte>) _FLAGS.get(null);
} catch (IllegalArgumentException e)
{
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalAccessException e)
{
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
if (FLAGS != null)
{
if (LivingArmour.hasFullSet(player))
{
if (FLAGS != null) {
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.elytra", chestStack);
if (upgrade instanceof LivingArmourUpgradeElytra)
{
if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying)
{
if (spPlayer.motionY > -0.5D)
{
if (upgrade instanceof LivingArmourUpgradeElytra) {
if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying) {
if (spPlayer.motionY > -0.5D) {
BloodMagicPacketHandler.INSTANCE.sendToServer(new PlayerFallDistancePacketProcessor(1));
}
if (!spPlayer.isElytraFlying())
{
if (!spPlayer.isElytraFlying()) {
byte b0 = player.getDataManager().get(FLAGS);
player.getDataManager().set(FLAGS, (byte) (b0 | 1 << 7));
}
} else if (spPlayer.isElytraFlying() && !spPlayer.movementInput.jump && !spPlayer.onGround)
{
} else if (spPlayer.isElytraFlying() && !spPlayer.movementInput.jump && !spPlayer.onGround) {
byte b0 = player.getDataManager().get(FLAGS);
player.getDataManager().set(FLAGS, (byte) (b0 & ~(1 << 7)));
}
@ -385,16 +314,13 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
}
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (!hasLivingArmour(stack))
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST) {
if (!hasLivingArmour(stack)) {
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
LivingArmour armour = getLivingArmour(stack);
if (LivingArmour.hasFullSet(player))
{
if (LivingArmour.hasFullSet(player)) {
this.setIsEnabled(stack, true);
armour.onTick(world, player);
}
@ -404,10 +330,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
{
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST) {
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack);
return armour.getAttributeModifiers();
@ -417,20 +341,16 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
public String getUnlocalizedName(ItemStack stack) {
return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()];
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new ItemMeshDefinition()
{
public ItemMeshDefinition getMeshDefinition() {
return new ItemMeshDefinition() {
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
public ModelResourceLocation getModelLocation(ItemStack stack) {
assert getCustomLocation() != null;
if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
return new ModelResourceLocation(getCustomLocation(), "armour=head");
@ -445,14 +365,12 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
@Override
public ResourceLocation getCustomLocation()
{
public ResourceLocation getCustomLocation() {
return new ResourceLocation(BloodMagic.MODID, "item/ItemLivingArmour");
}
@Override
public List<String> getVariants()
{
public List<String> getVariants() {
List<String> ret = new ArrayList<String>();
ret.add("armour=head");
ret.add("armour=body");
@ -461,48 +379,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return ret;
}
@Nullable
public static LivingArmour getLivingArmourFromStack(ItemStack stack)
{
NBTTagCompound livingTag = getArmourTag(stack);
LivingArmour livingArmour = new LivingArmour();
livingArmour.readFromNBT(livingTag);
return livingArmour;
}
public void setLivingArmour(ItemStack stack, LivingArmour armour, boolean forceWrite)
{
public void setLivingArmour(ItemStack stack, LivingArmour armour, boolean forceWrite) {
NBTTagCompound livingTag = new NBTTagCompound();
if (!forceWrite)
{
if (!forceWrite) {
livingTag = getArmourTag(stack);
armour.writeDirtyToNBT(livingTag);
} else
{
} else {
armour.writeToNBT(livingTag);
}
setArmourTag(stack, livingTag);
}
public static NBTTagCompound getArmourTag(ItemStack stack)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
return tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR);
}
public void setArmourTag(ItemStack stack, NBTTagCompound livingTag)
{
if (!stack.hasTagCompound())
{
public void setArmourTag(ItemStack stack, NBTTagCompound livingTag) {
if (!stack.hasTagCompound()) {
stack.setTagCompound(new NBTTagCompound());
}
@ -511,20 +402,59 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
tag.setTag(Constants.NBT.LIVING_ARMOUR, livingTag);
}
public void setIsEnabled(ItemStack stack, boolean bool) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("enabled", bool);
}
public boolean isEnabled(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("enabled");
}
public void setIsElytra(ItemStack stack, boolean bool) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("elytra", bool);
}
public boolean isElytra(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("elytra");
}
@Nullable
public static LivingArmour getLivingArmourFromStack(ItemStack stack) {
NBTTagCompound livingTag = getArmourTag(stack);
LivingArmour livingArmour = new LivingArmour();
livingArmour.readFromNBT(livingTag);
return livingArmour;
}
public static NBTTagCompound getArmourTag(ItemStack stack) {
if (!stack.hasTagCompound()) {
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
return tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR);
}
//TODO: Add the ability to have the armour give an upgrade with a higher level
public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack)
{
if (!hasLivingArmour(stack))
{
public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack) {
if (!hasLivingArmour(stack)) {
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
LivingArmour armour = getLivingArmour(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
if (entry.getKey().equals(uniqueIdentifier))
{
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet()) {
if (entry.getKey().equals(uniqueIdentifier)) {
return entry.getValue();
}
}
@ -532,14 +462,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return null;
}
public static LivingArmourUpgrade getUpgradeFromNBT(String uniqueIdentifier, ItemStack stack)
{
public static LivingArmourUpgrade getUpgradeFromNBT(String uniqueIdentifier, ItemStack stack) {
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
if (entry.getKey().equals(uniqueIdentifier))
{
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet()) {
if (entry.getKey().equals(uniqueIdentifier)) {
return entry.getValue();
}
}
@ -547,24 +474,20 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return null;
}
public static boolean hasLivingArmour(ItemStack stack)
{
public static boolean hasLivingArmour(ItemStack stack) {
UUID uuid = Utils.getUUID(stack);
return uuid != null && armourMap.containsKey(uuid);
}
@Nullable
public static LivingArmour getLivingArmour(ItemStack stack)
{
public static LivingArmour getLivingArmour(ItemStack stack) {
UUID uuid = Utils.getUUID(stack);
return armourMap.get(uuid);
}
public static void setLivingArmour(ItemStack stack, LivingArmour armour)
{
if (!Utils.hasUUID(stack))
{
public static void setLivingArmour(ItemStack stack, LivingArmour armour) {
if (!Utils.hasUUID(stack)) {
Utils.setUUID(stack);
}
@ -573,10 +496,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
armourMap.put(uuid, armour);
}
public static boolean hasUpgrade(String id, ItemStack stack)
{
if (!hasLivingArmour(stack))
{
public static boolean hasUpgrade(String id, ItemStack stack) {
if (!hasLivingArmour(stack)) {
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
@ -584,32 +505,4 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return armour.upgradeMap.containsKey(id);
}
public void setIsEnabled(ItemStack stack, boolean bool)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("enabled", bool);
}
public boolean isEnabled(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("enabled");
}
public void setIsElytra(ItemStack stack, boolean bool)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("elytra", bool);
}
public boolean isElytra(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("elytra");
}
}

View file

@ -1,7 +1,15 @@
package WayofTime.bloodmagic.item.armour;
import java.util.*;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.enchantment.Enchantment;
@ -24,37 +32,26 @@ import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import java.util.*;
public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMeshProvider, IMultiWillTool
{
public static String[] names = { "helmet", "chest", "legs", "boots" };
public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMeshProvider, IMultiWillTool {
public static String[] names = {"helmet", "chest", "legs", "boots"};
public static double[] willBracket = new double[] { 30, 200, 600, 1500, 4000, 6000, 8000, 16000 };
public static double[] consumptionPerHit = new double[] { 0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4, 0.5 };
public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 };
public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 };
public static double[] willBracket = new double[]{30, 200, 600, 1500, 4000, 6000, 8000, 16000};
public static double[] consumptionPerHit = new double[]{0.1, 0.12, 0.15, 0.2, 0.3, 0.35, 0.4, 0.5};
public static double[] extraProtectionLevel = new double[]{0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9};
public static double[] steadfastProtectionLevel = new double[]{0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95};
//public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 };
public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 };
public static double[] knockbackBonus = new double[]{0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1};
public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 };
public static double[] attackSpeed = new double[] { -0.02, -0.04, -0.06, -0.08, -0.1, -0.12, -0.14, -0.16 };
public static double[] damageBoost = new double[]{0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25};
public static double[] attackSpeed = new double[]{-0.02, -0.04, -0.06, -0.08, -0.1, -0.12, -0.14, -0.16};
public static double[] speedBonus = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4 };
public static double[] speedBonus = new double[]{0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4};
public ItemSentientArmour(EntityEquipmentSlot armorType)
{
public ItemSentientArmour(EntityEquipmentSlot armorType) {
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(BloodMagic.MODID + ".sentientArmour.");
setMaxDamage(250);
@ -62,111 +59,92 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS)
{
switch (this.getCurrentType(stack))
{
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_1.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_1.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_1.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_1.png";
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS) {
switch (this.getCurrentType(stack)) {
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_1.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_1.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_1.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_1.png";
}
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
}
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS)
{
switch (this.getCurrentType(stack))
{
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_2.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_2.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_2.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_2.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_2.png";
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS) {
switch (this.getCurrentType(stack)) {
case DEFAULT:
return "bloodmagic:models/armor/sentientArmour_layer_2.png";
case CORROSIVE:
return "bloodmagic:models/armor/sentientArmour_corrosive_layer_2.png";
case VENGEFUL:
return "bloodmagic:models/armor/sentientArmour_vengeful_layer_2.png";
case DESTRUCTIVE:
return "bloodmagic:models/armor/sentientArmour_destructive_layer_2.png";
case STEADFAST:
return "bloodmagic:models/armor/sentientArmour_steadfast_layer_2.png";
}
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
} else
{
} else {
return null;
}
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
if (this.armorType == EntityEquipmentSlot.CHEST)
{
public void onArmorTick(World world, EntityPlayer player, ItemStack stack) {
if (this.armorType == EntityEquipmentSlot.CHEST) {
EnumDemonWillType type = this.getCurrentType(stack);
switch (type)
{
case CORROSIVE:
if (player.isPotionActive(MobEffects.POISON))
{
player.removeActivePotionEffect(MobEffects.POISON);
}
if (player.isPotionActive(MobEffects.WITHER))
{
player.removeActivePotionEffect(MobEffects.WITHER);
}
break;
default:
switch (type) {
case CORROSIVE:
if (player.isPotionActive(MobEffects.POISON)) {
player.removeActivePotionEffect(MobEffects.POISON);
}
if (player.isPotionActive(MobEffects.WITHER)) {
player.removeActivePotionEffect(MobEffects.WITHER);
}
break;
default:
}
}
}
public void onPlayerAttacked(ItemStack stack, DamageSource source, EntityPlayer attackedPlayer)
{
if (source.getTrueSource() instanceof EntityLivingBase)
{
public void onPlayerAttacked(ItemStack stack, DamageSource source, EntityPlayer attackedPlayer) {
if (source.getTrueSource() instanceof EntityLivingBase) {
EntityLivingBase attacker = (EntityLivingBase) source.getTrueSource();
EnumDemonWillType type = this.getCurrentType(stack);
switch (type)
{
case CORROSIVE:
if (!source.isProjectile())
{
attacker.addPotionEffect(new PotionEffect(MobEffects.POISON, 100)); //TODO: customize duration
}
break;
case DEFAULT:
break;
case DESTRUCTIVE:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
switch (type) {
case CORROSIVE:
if (!source.isProjectile()) {
attacker.addPotionEffect(new PotionEffect(MobEffects.POISON, 100)); //TODO: customize duration
}
break;
case DEFAULT:
break;
case DESTRUCTIVE:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
}
}
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot) {
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET)
{
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET) {
damageAmount = 3d / 20d * 0.6;
} else if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS)
{
} else if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS) {
damageAmount = 6d / 20d * 0.6;
} else if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST)
{
} else if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST) {
damageAmount = 0.64;
}
@ -174,50 +152,42 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
int maxAbsorption = 100000;
if (source.equals(DamageSource.DROWN))
{
if (source.equals(DamageSource.DROWN)) {
return new ArmorProperties(-1, 0, 0);
}
if (source.equals(DamageSource.OUT_OF_WORLD))
{
if (source.equals(DamageSource.OUT_OF_WORLD)) {
return new ArmorProperties(-1, 0, 0);
}
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST)
{
if (this == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST) {
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET);
if (helmet.isEmpty() || leggings.isEmpty() || boots.isEmpty())
{
if (helmet.isEmpty() || leggings.isEmpty() || boots.isEmpty()) {
damageAmount *= (armourReduction);
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
if (helmet.getItem() instanceof ItemSentientArmour && leggings.getItem() instanceof ItemSentientArmour && boots.getItem() instanceof ItemSentientArmour)
{
if (helmet.getItem() instanceof ItemSentientArmour && leggings.getItem() instanceof ItemSentientArmour && boots.getItem() instanceof ItemSentientArmour) {
double remainder = 1; // Multiply this number by the armour upgrades for protection
remainder *= (1 - this.getArmourModifier(stack));
armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
damageAmount *= (armourReduction);
if (source.isUnblockable())
{
if (source.isUnblockable()) {
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
} else
{
if (source.isUnblockable())
{
} else {
if (source.isUnblockable()) {
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
@ -228,25 +198,20 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET)
{
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET) {
return 3;
}
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST)
{
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_CHEST) {
return 8;
}
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS)
{
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_LEGS) {
return 6;
}
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS)
{
if (armor.getItem() == RegistrarBloodMagicItems.SENTIENT_ARMOUR_BOOTS) {
return 3;
}
@ -254,53 +219,45 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (entity instanceof EntityPlayer)
{
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) {
if (entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
EnumDemonWillType type = getCurrentType(stack);
double willRequired = this.getCostModifier(stack) * damage;
double willLeft = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (willLeft >= willRequired && canSustainArmour(type, willLeft))
{
if (willLeft >= willRequired && canSustainArmour(type, willLeft)) {
this.setAbilitiesOfArmour(type, willLeft - willRequired, stack);
PlayerDemonWillHandler.consumeDemonWill(type, player, willRequired);
} else
{
} else {
this.revertArmour(player, stack);
}
}
}
public double getCostModifier(ItemStack stack)
{
public double getCostModifier(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("costModifier");
}
public void setCostModifier(ItemStack stack, double modifier)
{
public void setCostModifier(ItemStack stack, double modifier) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("costModifier", modifier);
}
public double getArmourModifier(ItemStack stack)
{
public double getArmourModifier(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("armourModifier");
}
public void setArmourModifier(ItemStack stack, double modifier)
{
public void setArmourModifier(ItemStack stack, double modifier) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -308,26 +265,21 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
public String getUnlocalizedName(ItemStack stack) {
return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()];
}
public void revertArmour(EntityPlayer player, ItemStack itemStack)
{
public void revertArmour(EntityPlayer player, ItemStack itemStack) {
ItemStack stack = this.getContainedArmourStack(itemStack);
player.setItemStackToSlot(armorType, stack);
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new ItemMeshDefinition()
{
public ItemMeshDefinition getMeshDefinition() {
return new ItemMeshDefinition() {
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
public ModelResourceLocation getModelLocation(ItemStack stack) {
assert getCustomLocation() != null;
EnumDemonWillType type = ((ItemSentientArmour) RegistrarBloodMagicItems.SENTIENT_ARMOUR_HELMET).getCurrentType(stack);
String additional = "_" + type.getName().toLowerCase();
@ -344,17 +296,14 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public ResourceLocation getCustomLocation()
{
public ResourceLocation getCustomLocation() {
return new ResourceLocation(BloodMagic.MODID, "item/ItemSentientArmour");
}
@Override
public List<String> getVariants()
{
public List<String> getVariants() {
List<String> ret = new ArrayList<String>();
for (EnumDemonWillType type : EnumDemonWillType.values())
{
for (EnumDemonWillType type : EnumDemonWillType.values()) {
String additional = "_" + type.getName().toLowerCase();
ret.add("armour=head" + additional);
@ -367,11 +316,9 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
if (slot == EntityEquipmentSlot.CHEST)
{
if (slot == EntityEquipmentSlot.CHEST) {
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getName(), new AttributeModifier(new UUID(0, 318145), "Armor modifier", this.getHealthBonus(stack), 0));
multimap.put(SharedMonsterAttributes.KNOCKBACK_RESISTANCE.getName(), new AttributeModifier(new UUID(0, 8145), "Armor modifier", this.getKnockbackResistance(stack), 0));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getName(), new AttributeModifier(new UUID(0, 94021), "Armor modifier", this.getSpeedBoost(stack), 2));
@ -381,22 +328,8 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
return multimap;
}
public static void revertAllArmour(EntityPlayer player)
{
NonNullList<ItemStack> armourInventory = player.inventory.armorInventory;
for (ItemStack stack : armourInventory)
{
if (stack != null && stack.getItem() instanceof ItemSentientArmour)
{
((ItemSentientArmour) stack.getItem()).revertArmour(player, stack);
}
}
}
public void setContainedArmourStack(ItemStack newArmour, ItemStack previousArmour)
{
if (newArmour == null || previousArmour == null)
{
public void setContainedArmourStack(ItemStack newArmour, ItemStack previousArmour) {
if (newArmour == null || previousArmour == null) {
return;
}
@ -404,8 +337,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
previousArmour.writeToNBT(tag);
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
if (omegaTag == null) {
omegaTag = new NBTTagCompound();
newArmour.setTagCompound(omegaTag);
}
@ -415,11 +347,9 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
EnchantmentHelper.setEnchantments(enchantmentMap, newArmour);
}
public ItemStack getContainedArmourStack(ItemStack newArmour)
{
public ItemStack getContainedArmourStack(ItemStack newArmour) {
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
if (omegaTag == null) {
return null;
}
@ -427,10 +357,195 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
return new ItemStack(tag);
}
public static boolean convertPlayerArmour(EnumDemonWillType type, double will, EntityPlayer player)
{
if (!canSustainArmour(type, will))
{
public ItemStack getSubstituteStack(EnumDemonWillType type, double will, ItemStack previousArmour) {
ItemStack newArmour = new ItemStack(this);
this.setContainedArmourStack(newArmour, previousArmour);
this.setAbilitiesOfArmour(type, will, newArmour);
return newArmour;
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public void setCurrentType(EnumDemonWillType type, ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public void setAbilitiesOfArmour(EnumDemonWillType type, double willValue, ItemStack armourStack) {
int willBracket = getWillBracket(willValue);
if (willBracket >= 0) {
double recurringCost = consumptionPerHit[willBracket];
this.setCostModifier(armourStack, recurringCost);
this.setCurrentType(type, armourStack);
if (this.armorType == EntityEquipmentSlot.CHEST) {
this.setArmourModifier(armourStack, getArmourModifier(type, willBracket));
this.setHealthBonus(armourStack, this.getHealthModifier(type, willBracket));
this.setKnockbackResistance(armourStack, getKnockbackModifier(type, willBracket));
this.setSpeedBoost(armourStack, getSpeedModifier(type, willBracket));
this.setDamageBoost(armourStack, getDamageModifier(type, willBracket));
this.setAttackSpeedBoost(armourStack, getAttackSpeedModifier(type, willBracket));
}
}
}
public double getArmourModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case STEADFAST:
return steadfastProtectionLevel[willBracket];
default:
return extraProtectionLevel[willBracket];
}
}
public double getHealthModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case STEADFAST:
//return healthBonus[willBracket];
default:
return 0;
}
}
public double getKnockbackModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case STEADFAST:
return knockbackBonus[willBracket];
default:
return 0;
}
}
public double getSpeedModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case VENGEFUL:
return speedBonus[willBracket];
default:
return 0;
}
}
public double getDamageModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case DESTRUCTIVE:
return damageBoost[willBracket];
default:
return 0;
}
}
public double getAttackSpeedModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case DESTRUCTIVE:
return attackSpeed[willBracket];
default:
return 0;
}
}
public double getHealthBonus(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
}
public void setHealthBonus(ItemStack stack, double hp) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
}
public double getKnockbackResistance(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("knockback");
}
public void setKnockbackResistance(ItemStack stack, double kb) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("knockback", kb);
}
public double getSpeedBoost(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("speed");
}
public void setSpeedBoost(ItemStack stack, double speed) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("speed", speed);
}
public double getDamageBoost(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("damage");
}
public void setDamageBoost(ItemStack stack, double damage) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("damage", damage);
}
public double getAttackSpeedBoost(ItemStack stack) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("attackSpeed");
}
public void setAttackSpeedBoost(ItemStack stack, double attackSpeed) {
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("attackSpeed", attackSpeed);
}
public static void revertAllArmour(EntityPlayer player) {
NonNullList<ItemStack> armourInventory = player.inventory.armorInventory;
for (ItemStack stack : armourInventory) {
if (stack != null && stack.getItem() instanceof ItemSentientArmour) {
((ItemSentientArmour) stack.getItem()).revertArmour(player, stack);
}
}
}
public static boolean convertPlayerArmour(EnumDemonWillType type, double will, EntityPlayer player) {
if (!canSustainArmour(type, will)) {
return false;
}
@ -454,230 +569,19 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
}
}
public ItemStack getSubstituteStack(EnumDemonWillType type, double will, ItemStack previousArmour)
{
ItemStack newArmour = new ItemStack(this);
this.setContainedArmourStack(newArmour, previousArmour);
this.setAbilitiesOfArmour(type, will, newArmour);
return newArmour;
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public void setCurrentType(EnumDemonWillType type, ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public void setAbilitiesOfArmour(EnumDemonWillType type, double willValue, ItemStack armourStack)
{
int willBracket = getWillBracket(willValue);
if (willBracket >= 0)
{
double recurringCost = consumptionPerHit[willBracket];
this.setCostModifier(armourStack, recurringCost);
this.setCurrentType(type, armourStack);
if (this.armorType == EntityEquipmentSlot.CHEST)
{
this.setArmourModifier(armourStack, getArmourModifier(type, willBracket));
this.setHealthBonus(armourStack, this.getHealthModifier(type, willBracket));
this.setKnockbackResistance(armourStack, getKnockbackModifier(type, willBracket));
this.setSpeedBoost(armourStack, getSpeedModifier(type, willBracket));
this.setDamageBoost(armourStack, getDamageModifier(type, willBracket));
this.setAttackSpeedBoost(armourStack, getAttackSpeedModifier(type, willBracket));
}
}
}
public double getArmourModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return steadfastProtectionLevel[willBracket];
default:
return extraProtectionLevel[willBracket];
}
}
public double getHealthModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
//return healthBonus[willBracket];
default:
return 0;
}
}
public double getKnockbackModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return knockbackBonus[willBracket];
default:
return 0;
}
}
public double getSpeedModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return speedBonus[willBracket];
default:
return 0;
}
}
public double getDamageModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case DESTRUCTIVE:
return damageBoost[willBracket];
default:
return 0;
}
}
public double getAttackSpeedModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case DESTRUCTIVE:
return attackSpeed[willBracket];
default:
return 0;
}
}
public static boolean canSustainArmour(EnumDemonWillType type, double willValue)
{
public static boolean canSustainArmour(EnumDemonWillType type, double willValue) {
return getWillBracket(willValue) >= 0;
}
public static int getWillBracket(double will)
{
public static int getWillBracket(double will) {
int bracket = -1;
for (int i = 0; i < willBracket.length; i++)
{
if (will >= willBracket[i])
{
for (int i = 0; i < willBracket.length; i++) {
if (will >= willBracket[i]) {
bracket = i;
}
}
return bracket;
}
public double getHealthBonus(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
}
public void setHealthBonus(ItemStack stack, double hp)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
}
public double getKnockbackResistance(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("knockback");
}
public void setKnockbackResistance(ItemStack stack, double kb)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("knockback", kb);
}
public double getSpeedBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("speed");
}
public void setSpeedBoost(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("speed", speed);
}
public double getDamageBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("damage");
}
public void setDamageBoost(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("damage", damage);
}
public double getAttackSpeedBoost(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("attackSpeed");
}
public void setAttackSpeedBoost(ItemStack stack, double attackSpeed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("attackSpeed", attackSpeed);
}
}