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606 changed files with 13464 additions and 22975 deletions
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@ -10,16 +10,12 @@ import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TranquilityHandlers
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{
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public class TranquilityHandlers {
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public static class Plant implements ITranquilityHandler
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{
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public static class Plant implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block instanceof BlockLeaves) {
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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@ -27,13 +23,10 @@ public class TranquilityHandlers
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}
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}
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public static class Lava implements ITranquilityHandler
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{
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public static class Lava implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA) {
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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@ -41,18 +34,14 @@ public class TranquilityHandlers
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}
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}
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public static class Fire implements ITranquilityHandler
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{
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public static class Fire implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block instanceof BlockFire) {
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.NETHERRACK)
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{
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if (block == Blocks.NETHERRACK) {
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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@ -60,23 +49,18 @@ public class TranquilityHandlers
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}
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}
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public static class Earth implements ITranquilityHandler
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{
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public static class Earth implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.DIRT)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block == Blocks.DIRT) {
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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if (block instanceof BlockGrass) {
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.FARMLAND)
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{
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if (block == Blocks.FARMLAND) {
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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@ -84,13 +68,10 @@ public class TranquilityHandlers
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}
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}
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public static class Crop implements ITranquilityHandler
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{
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public static class Crop implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART || block == Blocks.BEETROOTS)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block == Blocks.POTATOES || block == Blocks.CARROTS || block == Blocks.WHEAT || block == Blocks.NETHER_WART || block == Blocks.BEETROOTS) {
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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@ -98,13 +79,10 @@ public class TranquilityHandlers
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}
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}
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public static class Tree implements ITranquilityHandler
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{
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public static class Tree implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block instanceof BlockLog) {
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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@ -112,18 +90,14 @@ public class TranquilityHandlers
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}
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}
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public static class Water implements ITranquilityHandler
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{
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public static class Water implements ITranquilityHandler {
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER)
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{
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == RegistrarBloodMagicBlocks.LIFE_ESSENCE)
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{
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if (block == RegistrarBloodMagicBlocks.LIFE_ESSENCE) {
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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