Run formatter

This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

View file

@ -18,19 +18,15 @@ import org.lwjgl.opengl.GL11;
import java.util.List;
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
{
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode> {
private static final ResourceLocation beamTexture = new ResourceLocation(BloodMagic.MODID, "textures/entities/nodeBeam.png");
private static final Minecraft mc = Minecraft.getMinecraft();
@Override
public void render(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
{
if (mc.player.getHeldItemMainhand().getItem() instanceof INodeRenderer || ConfigHandler.alwaysRenderRoutingLines)
{
public void render(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
if (mc.player.getHeldItemMainhand().getItem() instanceof INodeRenderer || ConfigHandler.alwaysRenderRoutingLines) {
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList)
{
for (BlockPos wantedPos : connectionList) {
BlockPos offsetPos = wantedPos.subtract(tileNode.getPos());
//The beam renders towards the east by default.