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606 changed files with 13464 additions and 22975 deletions
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@ -8,35 +10,27 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer {
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public float offsetFromFace = -0.9f;
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public SingleAlchemyCircleRenderer()
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{
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public SingleAlchemyCircleRenderer() {
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"));
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}
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public SingleAlchemyCircleRenderer(ResourceLocation arrayResource)
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{
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public SingleAlchemyCircleRenderer(ResourceLocation arrayResource) {
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super(arrayResource);
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}
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@Override
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public float getSizeModifier(float craftTime)
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{
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public float getSizeModifier(float craftTime) {
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return 1;
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}
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@Override
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public float getRotation(float craftTime)
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{
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public float getRotation(float craftTime) {
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float offset = 2;
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if (craftTime >= offset)
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{
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if (craftTime >= offset) {
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float modifier = (craftTime - offset) * 2f;
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return modifier * 1f;
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}
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@ -44,10 +38,8 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
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}
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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if (!(tile instanceof TileAlchemyArray)) {
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return;
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}
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@ -75,30 +67,29 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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