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606 changed files with 13464 additions and 22975 deletions
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@ -8,33 +10,25 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public AttractorAlchemyCircleRenderer()
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{
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public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer {
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public AttractorAlchemyCircleRenderer() {
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/ZombieBeacon.png"));
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}
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public AttractorAlchemyCircleRenderer(ResourceLocation resourceLocation)
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{
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public AttractorAlchemyCircleRenderer(ResourceLocation resourceLocation) {
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super(resourceLocation);
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}
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@Override
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public float getSizeModifier(float craftTime)
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{
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public float getSizeModifier(float craftTime) {
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return 1;
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}
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@Override
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public float getRotation(float craftTime)
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{
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public float getRotation(float craftTime) {
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float offset = 2;
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if (craftTime >= offset)
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{
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if (craftTime >= offset) {
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float modifier = (craftTime - offset) * 5f;
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return modifier * 1f;
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}
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@ -42,18 +36,14 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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}
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@Override
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public float getSecondaryRotation(float craftTime)
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{
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public float getSecondaryRotation(float craftTime) {
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float offset = 50;
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float secondaryOffset = 150;
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if (craftTime >= offset)
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{
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if (craftTime < secondaryOffset)
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{
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if (craftTime >= offset) {
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if (craftTime < secondaryOffset) {
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float modifier = 90 * (craftTime - offset) / (secondaryOffset - offset);
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return modifier;
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} else
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{
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} else {
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return 90;
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}
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}
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@ -61,10 +51,8 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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}
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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if (!(tile instanceof TileAlchemyArray)) {
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return;
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}
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@ -95,30 +83,29 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@ -8,26 +9,19 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public float offsetFromFace = -0.9f;
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public final ResourceLocation[] arraysResources;
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public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
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public static final int numberOfSweeps = 5;
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public static final int startTime = 50;
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public static final int sweepTime = 40;
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public static final int inwardRotationTime = 50;
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public static final float arcLength = (float) Math.sqrt(2 * (2 * 2) - 2 * 2 * 2 * Math.cos(2 * Math.PI * 2 / 5));
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public static final float theta2 = (float) (18f * Math.PI / 180f);
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public static final int endTime = 300;
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public final ResourceLocation[] arraysResources;
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public float offsetFromFace = -0.9f;
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public BindingAlchemyCircleRenderer()
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{
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public BindingAlchemyCircleRenderer() {
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super(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingArray.png"));
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arraysResources = new ResourceLocation[5];
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arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
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arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
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}
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public static float getAngleOfCircle(int circle, float craftTime)
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{
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if (circle >= 0 && circle <= 4)
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{
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float originalAngle = (float) (circle * 2 * Math.PI / 5d);
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double sweep = (craftTime - startTime) / sweepTime;
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if (sweep >= 0 && sweep < numberOfSweeps)
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{
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float offset = ((int) sweep) * sweepTime + startTime;
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originalAngle += 2 * Math.PI * 2 / 5 * (int) sweep + getAngle(craftTime - offset, (int) sweep);
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} else if (sweep >= numberOfSweeps)
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{
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originalAngle += 2 * Math.PI * 2 / 5 * numberOfSweeps + (craftTime - 5 * sweepTime - startTime) * 2 * Math.PI * 2 / 5 / sweepTime;
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}
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return originalAngle;
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}
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return 0;
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}
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public static float getAngle(float craftTime, int sweep)
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{
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float rDP = craftTime / sweepTime * arcLength;
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float rEnd = (float) Math.sqrt(rDP * rDP + 2 * 2 - 2 * rDP * 2 * Math.cos(theta2));
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return (float) (Math.acos((2 * 2 + rEnd * rEnd - rDP * rDP) / (2 * rEnd * 2)));
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}
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/**
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* Returns the center-to-center distance of this circle.
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*/
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public static float getDistanceOfCircle(int circle, float craftTime)
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{ // TODO Change this so it doesn't use angle, since it is a constant speed.
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double sweep = (craftTime - startTime) / sweepTime;
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if (sweep >= 0 && sweep < numberOfSweeps)
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{
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float offset = ((int) sweep) * sweepTime + startTime;
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float angle = getAngle(craftTime - offset, (int) sweep);
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float thetaPrime = (float) (Math.PI - theta2 - angle);
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// if(thetaPrime > 0 && thetaPrime < Math.PI) {
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return (float) (2 * Math.sin(theta2) / Math.sin(thetaPrime));
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// }
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} else if (sweep >= numberOfSweeps && craftTime < endTime)
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{
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return 2 - 2 * (craftTime - startTime - numberOfSweeps * sweepTime) / (endTime - startTime - numberOfSweeps * sweepTime);
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} else if (craftTime >= endTime)
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{
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return 0;
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}
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return 2;
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}
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public float getRotation(int circle, float craftTime)
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{
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public float getRotation(int circle, float craftTime) {
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float offset = 2;
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if (circle == -1)
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{
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if (circle == -1) {
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return craftTime * 360 * 2 / 5 / sweepTime;
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}
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if (craftTime >= offset)
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{
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.5);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getSecondaryRotation(int circle, float craftTime)
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{
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public float getSecondaryRotation(int circle, float craftTime) {
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float offset = 50;
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if (craftTime >= offset)
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{
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.7);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getVerticalOffset(int circle, float craftTime)
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{
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if (circle >= 0 && circle <= 4)
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{
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if (craftTime >= 5)
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{
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if (craftTime <= 40)
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{
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public float getVerticalOffset(int circle, float craftTime) {
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if (circle >= 0 && circle <= 4) {
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if (craftTime >= 5) {
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if (craftTime <= 40) {
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else
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{
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} else {
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return -0.4f;
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}
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}
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return 0;
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}
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if (craftTime >= 5)
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{
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if (craftTime <= 40)
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{
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if (craftTime >= 5) {
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if (craftTime <= 40) {
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else
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{
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} else {
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return -0.4f;
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}
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}
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return 0;
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}
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public float getInwardRotation(int circle, float craftTime)
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{
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public float getInwardRotation(int circle, float craftTime) {
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float offset = startTime + numberOfSweeps * sweepTime;
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if (craftTime >= offset)
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{
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if (craftTime <= offset + inwardRotationTime)
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{
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if (craftTime >= offset) {
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if (craftTime <= offset + inwardRotationTime) {
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return 90f / inwardRotationTime * (craftTime - offset);
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} else
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{
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} else {
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return 90;
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}
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}
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@ -165,8 +88,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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return 0;
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}
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder wr = tessellator.getBuffer();
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@ -189,30 +111,29 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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EnumFacing sideHit = EnumFacing.UP;
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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@ -236,8 +157,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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tessellator.draw();
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GlStateManager.popMatrix();
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for (int i = 0; i < 5; i++)
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{
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for (int i = 0; i < 5; i++) {
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(arraysResources[i]);
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float newSize = 1;
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@ -268,4 +188,49 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.popMatrix();
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}
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public static float getAngleOfCircle(int circle, float craftTime) {
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if (circle >= 0 && circle <= 4) {
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float originalAngle = (float) (circle * 2 * Math.PI / 5d);
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double sweep = (craftTime - startTime) / sweepTime;
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if (sweep >= 0 && sweep < numberOfSweeps) {
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float offset = ((int) sweep) * sweepTime + startTime;
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originalAngle += 2 * Math.PI * 2 / 5 * (int) sweep + getAngle(craftTime - offset, (int) sweep);
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} else if (sweep >= numberOfSweeps) {
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originalAngle += 2 * Math.PI * 2 / 5 * numberOfSweeps + (craftTime - 5 * sweepTime - startTime) * 2 * Math.PI * 2 / 5 / sweepTime;
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}
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return originalAngle;
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}
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return 0;
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}
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public static float getAngle(float craftTime, int sweep) {
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float rDP = craftTime / sweepTime * arcLength;
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float rEnd = (float) Math.sqrt(rDP * rDP + 2 * 2 - 2 * rDP * 2 * Math.cos(theta2));
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return (float) (Math.acos((2 * 2 + rEnd * rEnd - rDP * rDP) / (2 * rEnd * 2)));
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}
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/**
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* Returns the center-to-center distance of this circle.
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*/
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public static float getDistanceOfCircle(int circle, float craftTime) { // TODO Change this so it doesn't use angle, since it is a constant speed.
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double sweep = (craftTime - startTime) / sweepTime;
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if (sweep >= 0 && sweep < numberOfSweeps) {
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float offset = ((int) sweep) * sweepTime + startTime;
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float angle = getAngle(craftTime - offset, (int) sweep);
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float thetaPrime = (float) (Math.PI - theta2 - angle);
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// if(thetaPrime > 0 && thetaPrime < Math.PI) {
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return (float) (2 * Math.sin(theta2) / Math.sin(thetaPrime));
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// }
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} else if (sweep >= numberOfSweeps && craftTime < endTime) {
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return 2 - 2 * (craftTime - startTime - numberOfSweeps * sweepTime) / (endTime - startTime - numberOfSweeps * sweepTime);
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} else if (craftTime >= endTime) {
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return 0;
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}
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return 2;
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}
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}
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@ -8,37 +10,29 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
|
||||
{
|
||||
public float offsetFromFace = -0.9f;
|
||||
public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer {
|
||||
public final ResourceLocation secondaryArrayResource;
|
||||
public float offsetFromFace = -0.9f;
|
||||
|
||||
public DualAlchemyCircleRenderer()
|
||||
{
|
||||
public DualAlchemyCircleRenderer() {
|
||||
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png"));
|
||||
}
|
||||
|
||||
public DualAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation secondaryArrayResource)
|
||||
{
|
||||
public DualAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation secondaryArrayResource) {
|
||||
super(arrayResource);
|
||||
this.secondaryArrayResource = secondaryArrayResource;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSizeModifier(float craftTime)
|
||||
{
|
||||
public float getSizeModifier(float craftTime) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotation(float craftTime)
|
||||
{
|
||||
public float getRotation(float craftTime) {
|
||||
float offset = 2;
|
||||
if (craftTime >= offset)
|
||||
{
|
||||
if (craftTime >= offset) {
|
||||
float modifier = (craftTime - offset) * 2f;
|
||||
return modifier * 1f;
|
||||
}
|
||||
|
@ -46,10 +40,8 @@ public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
}
|
||||
|
||||
@Override
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
|
||||
{
|
||||
if (!(tile instanceof TileAlchemyArray))
|
||||
{
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
|
||||
if (!(tile instanceof TileAlchemyArray)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -77,30 +69,29 @@ public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
|
||||
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
|
||||
|
||||
switch (sideHit)
|
||||
{
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
switch (sideHit) {
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package WayofTime.bloodmagic.client.render.alchemyArray;
|
||||
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
|
@ -8,35 +10,27 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
|
||||
{
|
||||
public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer {
|
||||
public float offsetFromFace = -0.9f;
|
||||
|
||||
public SingleAlchemyCircleRenderer()
|
||||
{
|
||||
public SingleAlchemyCircleRenderer() {
|
||||
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"));
|
||||
}
|
||||
|
||||
public SingleAlchemyCircleRenderer(ResourceLocation arrayResource)
|
||||
{
|
||||
public SingleAlchemyCircleRenderer(ResourceLocation arrayResource) {
|
||||
super(arrayResource);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSizeModifier(float craftTime)
|
||||
{
|
||||
public float getSizeModifier(float craftTime) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotation(float craftTime)
|
||||
{
|
||||
public float getRotation(float craftTime) {
|
||||
float offset = 2;
|
||||
if (craftTime >= offset)
|
||||
{
|
||||
if (craftTime >= offset) {
|
||||
float modifier = (craftTime - offset) * 2f;
|
||||
return modifier * 1f;
|
||||
}
|
||||
|
@ -44,10 +38,8 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
}
|
||||
|
||||
@Override
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
|
||||
{
|
||||
if (!(tile instanceof TileAlchemyArray))
|
||||
{
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
|
||||
if (!(tile instanceof TileAlchemyArray)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -75,30 +67,29 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
|
||||
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
|
||||
|
||||
switch (sideHit)
|
||||
{
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
switch (sideHit) {
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package WayofTime.bloodmagic.client.render.alchemyArray;
|
||||
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
|
@ -8,33 +10,25 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
|
||||
{
|
||||
public StaticAlchemyCircleRenderer(ResourceLocation location)
|
||||
{
|
||||
public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer {
|
||||
public StaticAlchemyCircleRenderer(ResourceLocation location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public StaticAlchemyCircleRenderer()
|
||||
{
|
||||
public StaticAlchemyCircleRenderer() {
|
||||
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSizeModifier(float craftTime)
|
||||
{
|
||||
public float getSizeModifier(float craftTime) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotation(float craftTime)
|
||||
{
|
||||
public float getRotation(float craftTime) {
|
||||
float offset = 50;
|
||||
if (craftTime >= offset)
|
||||
{
|
||||
if (craftTime >= offset) {
|
||||
float modifier = (craftTime - offset) * 5f;
|
||||
return modifier * 1f;
|
||||
}
|
||||
|
@ -42,16 +36,13 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
}
|
||||
|
||||
@Override
|
||||
public float getSecondaryRotation(float craftTime)
|
||||
{
|
||||
public float getSecondaryRotation(float craftTime) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
|
||||
{
|
||||
if (!(tile instanceof TileAlchemyArray))
|
||||
{
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
|
||||
if (!(tile instanceof TileAlchemyArray)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,30 +72,29 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
|
|||
|
||||
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
|
||||
|
||||
switch (sideHit)
|
||||
{
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
switch (sideHit) {
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue