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This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

View file

@ -1,8 +1,8 @@
package WayofTime.bloodmagic.client.hud;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;
@ -15,17 +15,14 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent;
import java.util.List;
public class HUDElementHolding extends HUDElement
{
public class HUDElementHolding extends HUDElement {
public HUDElementHolding()
{
public HUDElementHolding() {
super(0, 0, RenderGameOverlayEvent.ElementType.HOTBAR);
}
@Override
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
{
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks) {
ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
// Check mainhand for Sigil of Holding
if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
@ -45,8 +42,7 @@ public class HUDElementHolding extends HUDElement
RenderHelper.enableGUIStandardItemLighting();
List<ItemStack> holdingInv = ItemSigilHolding.getInternalInventory(sigilHolding);
int xOffset = 0;
for (ItemStack sigil : holdingInv)
{
for (ItemStack sigil : holdingInv) {
renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.player, sigil);
xOffset += 20;
}
@ -55,19 +51,15 @@ public class HUDElementHolding extends HUDElement
}
@Override
public boolean shouldRender(Minecraft minecraft)
{
public boolean shouldRender(Minecraft minecraft) {
return true;
}
protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, ItemStack stack)
{
if (!stack.isEmpty())
{
protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, ItemStack stack) {
if (!stack.isEmpty()) {
float animation = (float) stack.getAnimationsToGo() - partialTicks;
if (animation > 0.0F)
{
if (animation > 0.0F) {
GlStateManager.pushMatrix();
float f1 = 1.0F + animation / 5.0F;
GlStateManager.translate((float) (x + 8), (float) (y + 12), 0.0F);