Run formatter

This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

View file

@ -8,16 +8,14 @@ import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
public abstract class HUDElement
{
private int xOffset;
private int yOffset;
public abstract class HUDElement {
private final int xOffsetDefault;
private final int yOffsetDefault;
private final RenderGameOverlayEvent.ElementType elementType;
private int xOffset;
private int yOffset;
public HUDElement(int xOffset, int yOffset, RenderGameOverlayEvent.ElementType elementType)
{
public HUDElement(int xOffset, int yOffset, RenderGameOverlayEvent.ElementType elementType) {
this.xOffset = xOffset;
this.xOffsetDefault = xOffset;
this.yOffset = yOffset;
@ -31,19 +29,16 @@ public abstract class HUDElement
public abstract boolean shouldRender(Minecraft minecraft);
public void onPositionChanged()
{
public void onPositionChanged() {
}
public void resetToDefault()
{
public void resetToDefault() {
this.xOffset = xOffsetDefault;
this.yOffset = yOffsetDefault;
}
public void drawTexturedModalRect(double x, double y, double textureX, double textureY, double width, double height)
{
public void drawTexturedModalRect(double x, double y, double textureX, double textureY, double width, double height) {
float f = 0.00390625F;
float f1 = 0.00390625F;
Tessellator tessellator = Tessellator.getInstance();

View file

@ -1,25 +1,23 @@
package WayofTime.bloodmagic.client.hud;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.proxy.ClientProxy;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.proxy.ClientProxy;
import WayofTime.bloodmagic.util.Utils;
public class HUDElementDemonWillAura extends HUDElement
{
import java.util.ArrayList;
import java.util.List;
public class HUDElementDemonWillAura extends HUDElement {
protected List<EnumDemonWillType> barOrder = new ArrayList<EnumDemonWillType>();
public HUDElementDemonWillAura()
{
public HUDElementDemonWillAura() {
super(5, 5, RenderGameOverlayEvent.ElementType.HOTBAR);
barOrder.add(EnumDemonWillType.DEFAULT);
@ -30,12 +28,10 @@ public class HUDElementDemonWillAura extends HUDElement
}
@Override
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
{
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks) {
EntityPlayer player = minecraft.player;
if (!Utils.canPlayerSeeDemonWill(player))
{
if (!Utils.canPlayerSeeDemonWill(player)) {
return;
}
@ -46,8 +42,7 @@ public class HUDElementDemonWillAura extends HUDElement
double maxAmount = Utils.getDemonWillResolution(player);
int i = 0;
for (EnumDemonWillType type : barOrder)
{
for (EnumDemonWillType type : barOrder) {
i++;
GlStateManager.color(1.0F, 1.0F, 1.0F);
minecraft.getTextureManager().bindTexture(new ResourceLocation(BloodMagic.MODID, "textures/hud/bars.png"));
@ -67,8 +62,7 @@ public class HUDElementDemonWillAura extends HUDElement
this.drawTexturedModalRect(x, y, textureX, textureY, width, height);
if (player.isSneaking())
{
if (player.isSneaking()) {
GlStateManager.pushMatrix();
String value = "" + (int) amount;
GlStateManager.translate(x - 2 * textureXOffset - value.length() * 0 + 70, (y - 1), 0);
@ -80,8 +74,7 @@ public class HUDElementDemonWillAura extends HUDElement
}
@Override
public boolean shouldRender(Minecraft minecraft)
{
public boolean shouldRender(Minecraft minecraft) {
return true;
}
}

View file

@ -1,8 +1,8 @@
package WayofTime.bloodmagic.client.hud;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;
@ -15,17 +15,14 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent;
import java.util.List;
public class HUDElementHolding extends HUDElement
{
public class HUDElementHolding extends HUDElement {
public HUDElementHolding()
{
public HUDElementHolding() {
super(0, 0, RenderGameOverlayEvent.ElementType.HOTBAR);
}
@Override
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
{
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks) {
ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
// Check mainhand for Sigil of Holding
if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
@ -45,8 +42,7 @@ public class HUDElementHolding extends HUDElement
RenderHelper.enableGUIStandardItemLighting();
List<ItemStack> holdingInv = ItemSigilHolding.getInternalInventory(sigilHolding);
int xOffset = 0;
for (ItemStack sigil : holdingInv)
{
for (ItemStack sigil : holdingInv) {
renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.player, sigil);
xOffset += 20;
}
@ -55,19 +51,15 @@ public class HUDElementHolding extends HUDElement
}
@Override
public boolean shouldRender(Minecraft minecraft)
{
public boolean shouldRender(Minecraft minecraft) {
return true;
}
protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, ItemStack stack)
{
if (!stack.isEmpty())
{
protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, ItemStack stack) {
if (!stack.isEmpty()) {
float animation = (float) stack.getAnimationsToGo() - partialTicks;
if (animation > 0.0F)
{
if (animation > 0.0F) {
GlStateManager.pushMatrix();
float f1 = 1.0F + animation / 5.0F;
GlStateManager.translate((float) (x + 8), (float) (y + 12), 0.0F);