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package WayofTime.bloodmagic.client.gui;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.item.inventory.ContainerHolding;
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import WayofTime.bloodmagic.item.inventory.InventoryHolding;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.container.*;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.IGuiHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.container.ContainerAlchemyTable;
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import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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public class GuiHandler implements IGuiHandler
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{
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public class GuiHandler implements IGuiHandler {
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@Override
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public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
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{
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public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
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BlockPos pos = new BlockPos(x, y, z);
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switch (id)
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{
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case Constants.Gui.TELEPOSER_GUI:
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return new ContainerTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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case Constants.Gui.SOUL_FORGE_GUI:
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return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new ContainerAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new ContainerHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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switch (id) {
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case Constants.Gui.TELEPOSER_GUI:
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return new ContainerTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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case Constants.Gui.SOUL_FORGE_GUI:
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return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new ContainerAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new ContainerHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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}
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return null;
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}
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@Override
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public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
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{
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if (world instanceof WorldClient)
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{
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public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
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if (world instanceof WorldClient) {
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BlockPos pos = new BlockPos(x, y, z);
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switch (id)
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{
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case Constants.Gui.TELEPOSER_GUI:
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return new GuiTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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case Constants.Gui.SOUL_FORGE_GUI:
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return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new GuiAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new GuiHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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switch (id) {
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case Constants.Gui.TELEPOSER_GUI:
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return new GuiTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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case Constants.Gui.SOUL_FORGE_GUI:
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return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
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case Constants.Gui.ROUTING_NODE_GUI:
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return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new GuiAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new GuiHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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}
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}
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