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606 changed files with 13464 additions and 22975 deletions
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@ -1,5 +1,8 @@
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package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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@ -7,16 +10,11 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import javax.annotation.Nullable;
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public class BlockInputRoutingNode extends BlockRoutingNode
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{
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public BlockInputRoutingNode()
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{
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public class BlockInputRoutingNode extends BlockRoutingNode {
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public BlockInputRoutingNode() {
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super();
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setUnlocalizedName(BloodMagic.MODID + ".inputRouting");
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@ -24,11 +22,9 @@ public class BlockInputRoutingNode extends BlockRoutingNode
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@Override
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//TODO: Combine BlockInputRoutingNode and BlockInputRoutingNode so they have the same superclass
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public void breakBlock(World world, BlockPos pos, IBlockState state)
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{
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public void breakBlock(World world, BlockPos pos, IBlockState state) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileInputRoutingNode)
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{
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if (tile instanceof TileInputRoutingNode) {
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((TileInputRoutingNode) tile).removeAllConnections();
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((TileInputRoutingNode) tile).dropItems();
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}
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@ -36,10 +32,8 @@ public class BlockInputRoutingNode extends BlockRoutingNode
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (world.getTileEntity(pos) instanceof TileInputRoutingNode)
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{
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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if (world.getTileEntity(pos) instanceof TileInputRoutingNode) {
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player.openGui(BloodMagic.instance, Constants.Gui.ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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}
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