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This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

View file

@ -5,15 +5,12 @@ import net.minecraft.nbt.NBTTagCompound;
import java.util.HashMap;
import java.util.Map.Entry;
public class DemonWillHolder
{
public class DemonWillHolder {
public HashMap<EnumDemonWillType, Double> willMap = new HashMap<EnumDemonWillType, Double>();
public double addWill(EnumDemonWillType type, double amount, double max)
{
public double addWill(EnumDemonWillType type, double amount, double max) {
double current = 0;
if (willMap.containsKey(type))
{
if (willMap.containsKey(type)) {
current = willMap.get(type);
}
@ -23,29 +20,22 @@ public class DemonWillHolder
return added;
}
public void addWill(EnumDemonWillType type, double amount)
{
if (willMap.containsKey(type))
{
public void addWill(EnumDemonWillType type, double amount) {
if (willMap.containsKey(type)) {
willMap.put(type, amount + willMap.get(type));
} else
{
} else {
willMap.put(type, amount);
}
}
public double drainWill(EnumDemonWillType type, double amount)
{
if (willMap.containsKey(type))
{
public double drainWill(EnumDemonWillType type, double amount) {
if (willMap.containsKey(type)) {
double current = willMap.get(type);
double reduced = Math.min(current, amount);
if (reduced >= current)
{
if (reduced >= current) {
willMap.remove(type);
} else
{
} else {
willMap.put(type, current - reduced);
}
@ -55,45 +45,37 @@ public class DemonWillHolder
return 0;
}
public double getWill(EnumDemonWillType type)
{
if (willMap.containsKey(type))
{
public double getWill(EnumDemonWillType type) {
if (willMap.containsKey(type)) {
return willMap.get(type);
}
return 0;
}
public void readFromNBT(NBTTagCompound tag, String key)
{
public void readFromNBT(NBTTagCompound tag, String key) {
NBTTagCompound willTag = tag.getCompoundTag(key);
willMap.clear();
for (EnumDemonWillType type : EnumDemonWillType.values())
{
for (EnumDemonWillType type : EnumDemonWillType.values()) {
double amount = willTag.getDouble("EnumWill" + type.getName());
if (amount > 0)
{
if (amount > 0) {
willMap.put(type, amount);
}
}
}
public void writeToNBT(NBTTagCompound tag, String key)
{
public void writeToNBT(NBTTagCompound tag, String key) {
NBTTagCompound willTag = new NBTTagCompound();
for (Entry<EnumDemonWillType, Double> entry : willMap.entrySet())
{
for (Entry<EnumDemonWillType, Double> entry : willMap.entrySet()) {
willTag.setDouble("EnumWill" + entry.getKey().getName(), entry.getValue());
}
tag.setTag(key, willTag);
}
public void clearWill()
{
public void clearWill() {
willMap.clear();
}
}

View file

@ -1,11 +1,10 @@
package WayofTime.bloodmagic.api.soul;
import java.util.Locale;
import net.minecraft.util.IStringSerializable;
public enum EnumDemonWillType implements IStringSerializable
{
import java.util.Locale;
public enum EnumDemonWillType implements IStringSerializable {
DEFAULT("default"),
CORROSIVE("corrosive"),
DESTRUCTIVE("destructive"),
@ -14,20 +13,17 @@ public enum EnumDemonWillType implements IStringSerializable
public final String name;
EnumDemonWillType(String name)
{
EnumDemonWillType(String name) {
this.name = name;
}
@Override
public String toString()
{
public String toString() {
return name().toLowerCase(Locale.ENGLISH);
}
@Override
public String getName()
{
public String getName() {
return this.toString();
}
}

View file

@ -2,14 +2,11 @@ package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDemonWill
{
public interface IDemonWill {
/**
* Obtains the amount of Will an ItemStack contains.
*
* @param willStack
* - The stack to retrieve the Will from
*
*
* @param willStack - The stack to retrieve the Will from
* @return - The amount of Will an ItemStack contains
*/
double getWill(EnumDemonWillType type, ItemStack willStack);
@ -19,11 +16,9 @@ public interface IDemonWill
/**
* Sets the amount of Will in a given ItemStack.
*
* @param willStack
* - The ItemStack of the Will
* @param will
* - The amount of will to set the stack to
*
* @param willStack - The ItemStack of the Will
* @param will - The amount of will to set the stack to
*/
void setWill(EnumDemonWillType type, ItemStack willStack, double will);
@ -33,12 +28,9 @@ public interface IDemonWill
/**
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed.
*
* @param willStack
* - The ItemStack of the will
* @param drainAmount
* - The amount of Will to drain
*
*
* @param willStack - The ItemStack of the will
* @param drainAmount - The amount of Will to drain
* @return The amount of will drained.
*/
double drainWill(EnumDemonWillType type, ItemStack willStack, double drainAmount);
@ -49,12 +41,9 @@ public interface IDemonWill
/**
* Creates a new ItemStack with the specified number of will. Implementation
* should respect the number requested.
*
* @param meta
* - The meta of the ItemStack to create
* @param number
* - The amount of Will to create the Stack with.
*
*
* @param meta - The meta of the ItemStack to create
* @param number - The amount of Will to create the Stack with.
* @return - An ItemStack with the set amount of Will
*/
ItemStack createWill(int meta, double number);

View file

@ -2,10 +2,8 @@ package WayofTime.bloodmagic.api.soul;
/**
* Implement this interface on a block that can accept and store Demonic Will.
*
*/
public interface IDemonWillConduit
{
public interface IDemonWillConduit {
int getWeight();
double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill);

View file

@ -2,23 +2,18 @@ package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDemonWillGem
{
public interface IDemonWillGem {
/**
*
* @param willGemStack
* - The ItemStack for this demon will gem.
* @param willStack
* - The ItemStack for the will. Item should extend IDemonWill
* @param willGemStack - The ItemStack for this demon will gem.
* @param willStack - The ItemStack for the will. Item should extend IDemonWill
* @return - The remainder willStack after the will has been absorbed into
* the gem. Return null if there is no will left in the stack.
* the gem. Return null if there is no will left in the stack.
*/
ItemStack fillDemonWillGem(ItemStack willGemStack, ItemStack willStack);
/**
* Returns the number of souls that are left in the soul gem. Returns a
* double because souls can be fractionally drained.
*
*/
double getWill(EnumDemonWillType type, ItemStack willGemStack);

View file

@ -5,7 +5,6 @@ import net.minecraft.item.ItemStack;
import java.util.List;
public interface IDemonWillWeapon
{
public interface IDemonWillWeapon {
List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
}

View file

@ -2,14 +2,11 @@ package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDiscreteDemonWill
{
public interface IDiscreteDemonWill {
/**
* Obtains the amount of Will an ItemStack contains.
*
* @param soulStack
* - The stack to retrieve the Will from
*
*
* @param soulStack - The stack to retrieve the Will from
* @return - The amount of Will an ItemStack contains
*/
double getWill(ItemStack soulStack);
@ -18,32 +15,25 @@ public interface IDiscreteDemonWill
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed. Will only drain in discrete
* amounts, determined by getDiscretization.
*
* @param willStack
* - The ItemStack of the will
* @param drainAmount
* - The amount of Will to drain
*
*
* @param willStack - The ItemStack of the will
* @param drainAmount - The amount of Will to drain
* @return The amount of will drained.
*/
double drainWill(ItemStack willStack, double drainAmount);
/**
* Gets the discrete number for this demonic will.
*
* @param willStack
* - The ItemStack of the will
*
*
* @param willStack - The ItemStack of the will
* @return - The discrete number for the given stack.
*/
double getDiscretization(ItemStack willStack);
/**
* Obtains the type of will this is.
*
* @param willStack
* - The ItemStack of the will
*
*
* @param willStack - The ItemStack of the will
* @return - The type of will this is.
*/
EnumDemonWillType getType(ItemStack willStack);

View file

@ -10,30 +10,22 @@ import net.minecraft.util.NonNullList;
* Monster Souls and Soul Gems, etc. The Soul Network's helper methods are found
* in {@link WayofTime.bloodmagic.api.util.helper.NetworkHelper}
*/
public class PlayerDemonWillHandler
{
public class PlayerDemonWillHandler {
/**
* Gets the total amount of Will a player contains in their inventory
*
* @param type
* - The type of Will to check for
* @param player
* - The player to check the will of
*
*
* @param type - The type of Will to check for
* @param player - The player to check the will of
* @return - The amount of will the player contains
*/
public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player)
{
public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player) {
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double souls = 0;
for (ItemStack stack : inventory)
{
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
{
for (ItemStack stack : inventory) {
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type) {
souls += ((IDemonWill) stack.getItem()).getWill(type, stack);
} else if (stack.getItem() instanceof IDemonWillGem)
{
} else if (stack.getItem() instanceof IDemonWillGem) {
souls += ((IDemonWillGem) stack.getItem()).getWill(type, stack);
}
}
@ -41,16 +33,13 @@ public class PlayerDemonWillHandler
return souls;
}
public static EnumDemonWillType getLargestWillType(EntityPlayer player)
{
public static EnumDemonWillType getLargestWillType(EntityPlayer player) {
EnumDemonWillType type = EnumDemonWillType.DEFAULT;
double max = getTotalDemonWill(type, player);
for (EnumDemonWillType testType : EnumDemonWillType.values())
{
for (EnumDemonWillType testType : EnumDemonWillType.values()) {
double value = getTotalDemonWill(testType, player);
if (value > max)
{
if (value > max) {
type = testType;
}
}
@ -60,23 +49,17 @@ public class PlayerDemonWillHandler
/**
* Checks if the player's Tartaric gems are completely full.
*
* @param type
* - The type of Will to check for
* @param player
* - The player to check the Will of
*
*
* @param type - The type of Will to check for
* @param player - The player to check the Will of
* @return - True if all Will containers are full, false if not.
*/
public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player)
{
public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player) {
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
boolean hasGem = false;
for (ItemStack stack : inventory)
{
if (stack.getItem() instanceof IDemonWillGem)
{
for (ItemStack stack : inventory) {
if (stack.getItem() instanceof IDemonWillGem) {
hasGem = true;
if (((IDemonWillGem) stack.getItem()).getWill(type, stack) < ((IDemonWillGem) stack.getItem()).getMaxWill(type, stack))
return false;
@ -88,33 +71,26 @@ public class PlayerDemonWillHandler
/**
* Consumes Will from the inventory of a given player
*
* @param player
* - The player to consume the will of
* @param amount
* - The amount of will to consume
*
*
* @param player - The player to consume the will of
* @param amount - The amount of will to consume
* @return - The amount of will consumed.
*/
public static double consumeDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
{
public static double consumeDemonWill(EnumDemonWillType type, EntityPlayer player, double amount) {
double consumed = 0;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.size(); i++)
{
for (int i = 0; i < inventory.size(); i++) {
if (consumed >= amount)
return consumed;
ItemStack stack = inventory.get(i);
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
{
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type) {
consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0)
inventory.set(i, ItemStack.EMPTY);
} else if (stack.getItem() instanceof IDemonWillGem)
{
} else if (stack.getItem() instanceof IDemonWillGem) {
consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true);
}
}
@ -125,25 +101,19 @@ public class PlayerDemonWillHandler
/**
* Adds an IDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory.
*
* @param player
* - The player to add will to
* @param willStack
* - ItemStack that contains an IDemonWill to be added
*
*
* @param player - The player to add will to
* @param willStack - ItemStack that contains an IDemonWill to be added
* @return - The modified willStack
*/
public static ItemStack addDemonWill(EntityPlayer player, ItemStack willStack)
{
public static ItemStack addDemonWill(EntityPlayer player, ItemStack willStack) {
if (willStack.isEmpty())
return ItemStack.EMPTY;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
for (ItemStack stack : inventory)
{
if (stack.getItem() instanceof IDemonWillGem)
{
for (ItemStack stack : inventory) {
if (stack.getItem() instanceof IDemonWillGem) {
ItemStack newStack = ((IDemonWillGem) stack.getItem()).fillDemonWillGem(stack, willStack);
if (newStack.isEmpty())
return ItemStack.EMPTY;
@ -156,25 +126,18 @@ public class PlayerDemonWillHandler
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul
* Gems in the player's inventory.
*
* @param type
* - The type of Will to add
* @param player
* - The player to check the Will of
* @param amount
* - The amount of will to add
*
*
* @param type - The type of Will to add
* @param player - The player to check the Will of
* @param amount - The amount of will to add
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
{
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount) {
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double remaining = amount;
for (ItemStack stack : inventory)
{
if (stack.getItem() instanceof IDemonWillGem)
{
for (ItemStack stack : inventory) {
if (stack.getItem() instanceof IDemonWillGem) {
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining, true);
if (remaining <= 0)
break;
@ -187,27 +150,19 @@ public class PlayerDemonWillHandler
/**
* Adds an IDiscreteDemonWill contained in an ItemStack to one of the Soul
* Gems in the player's inventory while ignoring a specified stack.
*
* @param type
* - The type of Will to add
* @param player
* - The player to check the Will of
* @param amount
* - The amount of will to add
* @param ignored
* - A stack to ignore
*
*
* @param type - The type of Will to add
* @param player - The player to check the Will of
* @param amount - The amount of will to add
* @param ignored - A stack to ignore
* @return - The amount of will added
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored)
{
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored) {
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double remaining = amount;
for (ItemStack stack : inventory)
{
if (!stack.equals(ignored) && stack.getItem() instanceof IDemonWillGem)
{
for (ItemStack stack : inventory) {
if (!stack.equals(ignored) && stack.getItem() instanceof IDemonWillGem) {
remaining -= ((IDemonWillGem) stack.getItem()).fillWill(type, stack, remaining, true);
if (remaining <= 0)