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This commit is contained in:
Nicholas Ignoffo 2017-08-15 21:30:48 -07:00
parent 61c44a831b
commit 08258fd6ef
606 changed files with 13464 additions and 22975 deletions

View file

@ -9,17 +9,15 @@ import javax.annotation.Nullable;
/**
* Base event class for Soul Network related events.
*
* <p>
* {@link #ownerUUID} contains the owner's UUID {@link #syphon} contains the
* amount of LP to be drained
*/
public class SoulNetworkEvent extends Event
{
public class SoulNetworkEvent extends Event {
public final String ownerUUID;
public int syphon;
public SoulNetworkEvent(String ownerUUID, int syphon)
{
public SoulNetworkEvent(String ownerUUID, int syphon) {
this.ownerUUID = ownerUUID;
this.syphon = syphon;
}
@ -28,16 +26,14 @@ public class SoulNetworkEvent extends Event
* This event is called when an
* {@link WayofTime.bloodmagic.api.impl.ItemBindable} is being drained
* inside of a {@link net.minecraft.tileentity.TileEntity}.
*
* <p>
* If canceled, the drain will not be executed.
*/
@Cancelable
public static class ItemDrainInContainerEvent extends SoulNetworkEvent
{
public static class ItemDrainInContainerEvent extends SoulNetworkEvent {
public ItemStack stack;
public ItemDrainInContainerEvent(ItemStack stack, String ownerName, int syphon)
{
public ItemDrainInContainerEvent(ItemStack stack, String ownerName, int syphon) {
super(ownerName, syphon);
this.stack = stack;
}
@ -45,18 +41,16 @@ public class SoulNetworkEvent extends Event
/**
* This event is called when a {@link EntityPlayer} drains the Soul Network
*
* <p>
* If canceled, the drain will not be executed.
*/
@Cancelable
public static class PlayerDrainNetworkEvent extends SoulNetworkEvent
{
public static class PlayerDrainNetworkEvent extends SoulNetworkEvent {
public final EntityPlayer player;
// If true, will damage regardless of if the network had enough inside it
public boolean shouldDamage;
public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount)
{
public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount) {
super(ownerNetwork, drainAmount);
this.shouldDamage = false;
this.player = player;
@ -64,8 +58,7 @@ public class SoulNetworkEvent extends Event
}
@Cancelable
public static class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent
{
public static class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent {
@Nullable
public final ItemStack itemStack;
/**
@ -77,18 +70,13 @@ public class SoulNetworkEvent extends Event
/**
* Set result to deny the action i.e. damage/drain anyways. Cancelling
* event prevents action without penalties
*
* @param player
* Player using the item
* @param ownerNetwork
* Network that the item is tied to
* @param itemStack
* Item used
* @param drainAmount
* Original drain amount - change to alter cost
*
* @param player Player using the item
* @param ownerNetwork Network that the item is tied to
* @param itemStack Item used
* @param drainAmount Original drain amount - change to alter cost
*/
public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, @Nullable ItemStack itemStack, int drainAmount)
{
public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, @Nullable ItemStack itemStack, int drainAmount) {
super(player, ownerNetwork, drainAmount);
this.itemStack = itemStack;
this.damageAmount = (float) (drainAmount) / 100.0f;