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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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@ -7,25 +9,19 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
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{
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public AlchemyArrayEffectMovement(String key)
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{
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public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
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public AlchemyArrayEffectMovement(String key) {
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super(key);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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public boolean update(TileEntity tile, int ticksActive) {
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return false;
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}
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@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
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{
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
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double motionY = 0.5;
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double speed = 3;
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EnumFacing direction = array.getRotation();
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@ -33,51 +29,47 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
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entity.motionY = motionY;
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entity.fallDistance = 0;
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switch (direction)
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{
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case NORTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = -speed;
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break;
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switch (direction) {
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case NORTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = -speed;
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break;
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case SOUTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = speed;
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break;
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case SOUTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = speed;
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break;
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case WEST:
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entity.motionX = -speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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case WEST:
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entity.motionX = -speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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case EAST:
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entity.motionX = speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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default:
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break;
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case EAST:
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entity.motionX = speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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default:
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break;
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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public void writeToNBT(NBTTagCompound tag) {
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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public void readFromNBT(NBTTagCompound tag) {
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}
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@Override
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public AlchemyArrayEffect getNewCopy()
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{
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public AlchemyArrayEffect getNewCopy() {
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return new AlchemyArrayEffectMovement(key);
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}
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}
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