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606 changed files with 13464 additions and 22975 deletions
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@ -1,5 +1,8 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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@ -7,34 +10,25 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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public class AlchemyArrayEffectBinding extends AlchemyArrayEffectCrafting
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{
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public AlchemyArrayEffectBinding(String key, ItemStack outputStack)
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{
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public class AlchemyArrayEffectBinding extends AlchemyArrayEffectCrafting {
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public AlchemyArrayEffectBinding(String key, ItemStack outputStack) {
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super(key, outputStack, 200);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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if (ticksActive >= 50 && ticksActive <= 250)
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{
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public boolean update(TileEntity tile, int ticksActive) {
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if (ticksActive >= 50 && ticksActive <= 250) {
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// TODO: Find a way to spawn lightning from only the server side -
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// does not render when just spawned on server, not client.
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this.spawnLightningOnCircle(tile.getWorld(), tile.getPos(), ticksActive);
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}
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if (tile.getWorld().isRemote)
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{
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if (tile.getWorld().isRemote) {
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return false;
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}
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if (ticksActive >= 300)
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{
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if (ticksActive >= 300) {
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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@ -48,10 +42,8 @@ public class AlchemyArrayEffectBinding extends AlchemyArrayEffectCrafting
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return false;
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}
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public void spawnLightningOnCircle(World world, BlockPos pos, int ticksActive)
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{
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if (ticksActive % 50 == 0)
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{
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public void spawnLightningOnCircle(World world, BlockPos pos, int ticksActive) {
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if (ticksActive % 50 == 0) {
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int circle = ticksActive / 50 - 1;
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float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(circle, ticksActive);
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float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(circle, ticksActive);
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@ -65,20 +57,17 @@ public class AlchemyArrayEffectBinding extends AlchemyArrayEffectCrafting
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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public void writeToNBT(NBTTagCompound tag) {
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//EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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public void readFromNBT(NBTTagCompound tag) {
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//EMPTY
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}
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@Override
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public AlchemyArrayEffect getNewCopy()
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{
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public AlchemyArrayEffect getNewCopy() {
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return new AlchemyArrayEffectBinding(key, outputStack);
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}
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}
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