Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.

This commit is contained in:
WayofTime 2015-12-23 15:20:26 -05:00
parent cce3d6b79a
commit 073830a785
14 changed files with 203 additions and 4 deletions

View file

@ -0,0 +1,65 @@
package WayofTime.bloodmagic.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class BlockAlchemyArray extends BlockContainer {
public BlockAlchemyArray() {
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer() {
return EnumWorldBlockLayer.CUTOUT;
}
@Override
public boolean isFullCube() {
return false;
}
@Override
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) {
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
}
@Override
public int quantityDropped(Random random) {
return 0;
}
@Override
public int getRenderType() {
return -1;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
return new TileAlchemyArray();
}
}