Added more rituals

Includes the Green Grove, Regen, Animal Growth, and a fix to the Feathered Knife ritual so that it... doesn't cause the damage animation.
This commit is contained in:
WayofTime 2020-11-26 15:21:03 -05:00
parent e312e3d854
commit 06faa916c3
15 changed files with 1365 additions and 45 deletions

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@ -0,0 +1,258 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.List;
import java.util.function.Consumer;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.EffectInstance;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
import wayoftime.bloodmagic.util.Utils;
@RitualRegister("animal_growth")
public class RitualAnimalGrowth extends Ritual
{
public static final double rawWillDrain = 0.05;
public static final double vengefulWillDrain = 0.02;
public static final double steadfastWillDrain = 0.1;
public static final double destructiveWillDrain = 1;
public static final String GROWTH_RANGE = "growing";
public static final String CHEST_RANGE = "chest";
public static int defaultRefreshTime = 20;
public int refreshTime = 20;
public RitualAnimalGrowth()
{
super("ritualAnimalGrowth", 0, 10000, "ritual." + BloodMagic.MODID + ".animalGrowthRitual");
addBlockRange(GROWTH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-2, 1, -2), 5, 2, 5));
addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(GROWTH_RANGE, 0, 7, 7);
setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
if (currentEssence < getRefreshCost())
{
masterRitualStone.getOwnerNetwork().causeNausea();
return;
}
int maxGrowths = currentEssence / getRefreshCost();
int totalGrowths = 0;
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor chestRange = masterRitualStone.getBlockRange(CHEST_RANGE);
TileEntity chest = world.getTileEntity(chestRange.getContainedPositions(pos).get(0));
IItemHandler itemHandler = null;
if (chest != null)
{
itemHandler = Utils.getInventory(chest, null);
}
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
refreshTime = getRefreshTimeForRawWill(rawWill);
boolean consumeRawWill = rawWill >= rawWillDrain && refreshTime != defaultRefreshTime;
double vengefulDrain = 0;
double steadfastDrain = 0;
double destructiveDrain = 0;
boolean decreaseBreedTimer = vengefulWill >= vengefulWillDrain;
boolean breedAnimals = steadfastWill >= steadfastWillDrain && itemHandler != null;
boolean kamikaze = destructiveWill >= destructiveWillDrain;
AreaDescriptor growingRange = masterRitualStone.getBlockRange(GROWTH_RANGE);
AxisAlignedBB axis = growingRange.getAABB(masterRitualStone.getBlockPos());
List<AnimalEntity> animalList = world.getEntitiesWithinAABB(AnimalEntity.class, axis);
boolean performedEffect = false;
for (AnimalEntity animal : animalList)
{
if (animal.getGrowingAge() < 0)
{
animal.addGrowth(5);
totalGrowths++;
performedEffect = true;
} else if (animal.getGrowingAge() > 0)
{
if (decreaseBreedTimer)
{
if (vengefulWill >= vengefulWillDrain)
{
animal.setGrowingAge(Math.max(0, animal.getGrowingAge() - getBreedingDecreaseForWill(vengefulWill)));
vengefulDrain += vengefulWillDrain;
vengefulWill -= vengefulWillDrain;
performedEffect = true;
} else
{
decreaseBreedTimer = false;
}
}
} else
{
if (kamikaze)
{
if (destructiveWill >= destructiveWillDrain)
{
if (!animal.isPotionActive(BloodMagicPotions.SACRIFICIAL_LAMB))
{
animal.addPotionEffect(new EffectInstance(BloodMagicPotions.SACRIFICIAL_LAMB, 1200));
destructiveDrain += destructiveWillDrain;
destructiveWill -= destructiveWillDrain;
performedEffect = true;
}
} else
{
kamikaze = false;
}
}
if (breedAnimals)
{
if (steadfastWill >= steadfastWillDrain)
{
if (!animal.isInLove())
{
for (int slot = 0; slot < itemHandler.getSlots(); slot++)
{
ItemStack foodStack = itemHandler.getStackInSlot(slot);
if (foodStack != null && animal.isBreedingItem(foodStack) && itemHandler.extractItem(slot, 1, true) != null)
{
animal.setInLove(null);
itemHandler.extractItem(slot, 1, false);
steadfastDrain += steadfastWillDrain;
steadfastWill -= steadfastWillDrain;
performedEffect = true;
break;
}
}
}
} else
{
breedAnimals = false;
}
}
}
if (totalGrowths >= maxGrowths)
{
break;
}
}
if (performedEffect && consumeRawWill)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawWillDrain, true);
}
if (vengefulDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.VENGEFUL, vengefulDrain, true);
}
if (steadfastDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastDrain, true);
}
if (destructiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DESTRUCTIVE, destructiveDrain, true);
}
masterRitualStone.getOwnerNetwork().syphon(masterRitualStone.ticket(totalGrowths * getRefreshCost()));
}
@Override
public int getRefreshCost()
{
return 2;
}
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addParallelRunes(components, 2, 0, EnumRuneType.DUSK);
addParallelRunes(components, 1, 0, EnumRuneType.WATER);
components.accept(new RitualComponent(new BlockPos(1, 0, 2), EnumRuneType.EARTH));
components.accept(new RitualComponent(new BlockPos(1, 0, -2), EnumRuneType.EARTH));
components.accept(new RitualComponent(new BlockPos(-1, 0, 2), EnumRuneType.EARTH));
components.accept(new RitualComponent(new BlockPos(-1, 0, -2), EnumRuneType.EARTH));
components.accept(new RitualComponent(new BlockPos(2, 0, 1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(2, 0, -1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(-2, 0, 1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(-2, 0, -1), EnumRuneType.AIR));
}
@Override
public Ritual getNewCopy()
{
return new RitualAnimalGrowth();
}
@Override
public ITextComponent[] provideInformationOfRitualToPlayer(PlayerEntity player)
{
return new ITextComponent[] { new TranslationTextComponent(this.getTranslationKey() + ".info"),
new TranslationTextComponent(this.getTranslationKey() + ".default.info"),
new TranslationTextComponent(this.getTranslationKey() + ".corrosive.info"),
new TranslationTextComponent(this.getTranslationKey() + ".steadfast.info"),
new TranslationTextComponent(this.getTranslationKey() + ".destructive.info"),
new TranslationTextComponent(this.getTranslationKey() + ".vengeful.info") };
}
public int getBreedingDecreaseForWill(double vengefulWill)
{
return (int) (10 + vengefulWill / 5);
}
public int getRefreshTimeForRawWill(double rawWill)
{
if (rawWill >= rawWillDrain)
{
return (int) Math.max(defaultRefreshTime - rawWill / 10, 1);
}
return defaultRefreshTime;
}
@Override
public int getRefreshTime()
{
return refreshTime;
}
}

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@ -4,6 +4,7 @@ import java.util.List;
import java.util.function.Consumer;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.potion.EffectInstance;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.AxisAlignedBB;
@ -14,7 +15,9 @@ import net.minecraft.world.World;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.ConfigHandler;
import wayoftime.bloodmagic.altar.IBloodAltar;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.network.SetClientHealthPacket;
import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
@ -23,7 +26,6 @@ import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
import wayoftime.bloodmagic.util.helper.PlayerSacrificeHelper;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
@RitualRegister("feathered_knife")
public class RitualFeatheredKnife extends Ritual
@ -54,6 +56,10 @@ public class RitualFeatheredKnife extends Ritual
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
// if (world.isRemote)
// {
// return;
// }
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
if (currentEssence < getRefreshCost())
@ -118,8 +124,7 @@ public class RitualFeatheredKnife extends Ritual
{
float healthThreshold = steadfastWill >= steadfastWillThreshold ? 0.7f : 0.3f;
if (vengefulWill >= vengefulWillThreshold
&& !player.getGameProfile().getId().equals(masterRitualStone.getOwner()))
if (vengefulWill >= vengefulWillThreshold && !player.getGameProfile().getId().equals(masterRitualStone.getOwner()))
{
healthThreshold = 0.1f;
}
@ -130,8 +135,7 @@ public class RitualFeatheredKnife extends Ritual
float sacrificedHealth = 1;
double lpModifier = 1;
if ((health / player.getMaxHealth() > healthThreshold)
&& (!useIncense || !player.isPotionActive(BloodMagicPotions.SOUL_FRAY)))
if ((health / player.getMaxHealth() > healthThreshold) && (!useIncense || !player.isPotionActive(BloodMagicPotions.SOUL_FRAY)))
{
if (useIncense)
{
@ -169,9 +173,9 @@ public class RitualFeatheredKnife extends Ritual
// }
player.setHealth(health - sacrificedHealth);
BloodMagic.packetHandler.sendTo(new SetClientHealthPacket(health - sacrificedHealth), (ServerPlayerEntity) player);
tileAltar.sacrificialDaggerCall((int) (ConfigHandler.values.sacrificialDaggerConversion * lpModifier
* sacrificedHealth), false);
tileAltar.sacrificialDaggerCall((int) (ConfigHandler.values.sacrificialDaggerConversion * lpModifier * sacrificedHealth), false);
totalEffects++;
@ -229,8 +233,7 @@ public class RitualFeatheredKnife extends Ritual
@Override
public ITextComponent[] provideInformationOfRitualToPlayer(PlayerEntity player)
{
return new ITextComponent[]
{ new TranslationTextComponent(this.getTranslationKey() + ".info"),
return new ITextComponent[] { new TranslationTextComponent(this.getTranslationKey() + ".info"),
new TranslationTextComponent(this.getTranslationKey() + ".default.info"),
new TranslationTextComponent(this.getTranslationKey() + ".corrosive.info"),
new TranslationTextComponent(this.getTranslationKey() + ".steadfast.info"),

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@ -0,0 +1,345 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.List;
import java.util.Random;
import java.util.function.Consumer;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.CactusBlock;
import net.minecraft.block.FarmlandBlock;
import net.minecraft.block.IGrowable;
import net.minecraft.block.SugarCaneBlock;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
import wayoftime.bloodmagic.util.Utils;
import wayoftime.bloodmagic.will.DemonWillHolder;
@RitualRegister("green_grove")
public class RitualGreenGrove extends Ritual
{
public static final String GROW_RANGE = "growing";
public static final String LEECH_RANGE = "leech";
public static final String HYDRATE_RANGE = "hydrate";
public static double corrosiveWillDrain = 0.2;
public static double rawWillDrain = 0.05;
public static double vengefulWillDrain = 0.05;
public static double steadfastWillDrain = 0.05;
public static int defaultRefreshTime = 20;
public static double defaultGrowthChance = 0.3;
public static BlockState farmlandState = Blocks.FARMLAND.getDefaultState().with(FarmlandBlock.MOISTURE, 7);
public int refreshTime = 20;
public RitualGreenGrove()
{
super("ritualGreenGrove", 0, 5000, "ritual." + BloodMagic.MODID + ".greenGroveRitual");
addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
addBlockRange(HYDRATE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15);
setMaximumVolumeAndDistanceOfRange(HYDRATE_RANGE, 0, 15, 15);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
if (!(world instanceof ServerWorld))
{
return;
}
ServerWorld serverWorld = (ServerWorld) world;
BlockPos pos = masterRitualStone.getBlockPos();
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
if (currentEssence < getRefreshCost())
{
masterRitualStone.getOwnerNetwork().causeNausea();
return;
}
int maxGrowths = currentEssence / getRefreshCost();
int totalGrowths = 0;
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, pos);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
refreshTime = getRefreshTimeForRawWill(rawWill);
double growthChance = getPlantGrowthChanceForWill(vengefulWill);
boolean consumeRawWill = rawWill >= rawWillDrain && refreshTime != defaultRefreshTime;
boolean consumeVengefulWill = vengefulWill >= vengefulWillDrain && growthChance != defaultGrowthChance;
double rawDrain = 0;
double vengefulDrain = 0;
AreaDescriptor growingRange = masterRitualStone.getBlockRange(GROW_RANGE);
int maxGrowthVolume = getMaxVolumeForRange(GROW_RANGE, willConfig, holder);
if (!growingRange.isWithinRange(getMaxVerticalRadiusForRange(GROW_RANGE, willConfig, holder), getMaxHorizontalRadiusForRange(GROW_RANGE, willConfig, holder)) || (maxGrowthVolume != 0 && growingRange.getVolume() > maxGrowthVolume))
{
return;
}
for (BlockPos newPos : growingRange.getContainedPositions(pos))
{
BlockState state = world.getBlockState(newPos);
if (!BloodMagicAPI.INSTANCE.getBlacklist().getGreenGrove().contains(state))
{
boolean flag = state.getBlock() instanceof IGrowable || state.getBlock() instanceof CactusBlock || state.getBlock() instanceof SugarCaneBlock;
if (flag)
{
if (world.rand.nextDouble() < growthChance)
{
state.getBlock().randomTick(state, serverWorld, newPos, new Random());
BlockState newState = world.getBlockState(newPos);
if (!newState.equals(state))
{
world.playEvent(2005, newPos, 0);
totalGrowths++;
if (consumeRawWill)
{
rawWill -= rawWillDrain;
rawDrain += rawWillDrain;
}
if (consumeVengefulWill)
{
vengefulWill -= vengefulWillDrain;
vengefulDrain += vengefulWillDrain;
}
}
}
}
}
if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill < rawWillDrain) || (consumeVengefulWill && vengefulWill < vengefulWillDrain))
{
break;
}
}
if (rawDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
}
if (vengefulDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.VENGEFUL, vengefulDrain, true);
}
AreaDescriptor hydrateRange = masterRitualStone.getBlockRange(HYDRATE_RANGE);
double steadfastDrain = 0;
if (steadfastWill > steadfastWillDrain)
{
AxisAlignedBB aabb = hydrateRange.getAABB(pos);
steadfastDrain += steadfastWillDrain * Utils.plantSeedsInArea(world, aabb, 2, 1);
steadfastWill -= steadfastDrain;
for (BlockPos newPos : hydrateRange.getContainedPositions(pos))
{
if (steadfastWill < steadfastWillDrain)
{
break;
}
BlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
boolean hydratedBlock = false;
if (block == Blocks.DIRT || block == Blocks.GRASS)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
} else if (block == Blocks.FARMLAND)
{
int meta = state.get(FarmlandBlock.MOISTURE);
if (meta < 7)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
}
}
if (hydratedBlock)
{
steadfastWill -= steadfastWillDrain;
steadfastDrain += steadfastWillDrain;
}
}
}
if (steadfastDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastDrain, true);
}
double corrosiveDrain = 0;
if (corrosiveWill > corrosiveWillDrain)
{
AreaDescriptor leechRange = masterRitualStone.getBlockRange(LEECH_RANGE);
AxisAlignedBB mobArea = leechRange.getAABB(pos);
List<LivingEntity> entityList = world.getEntitiesWithinAABB(LivingEntity.class, mobArea);
for (LivingEntity entityLiving : entityList)
{
if (corrosiveWill < corrosiveWillDrain)
{
break;
}
if (entityLiving instanceof PlayerEntity)
{
continue;
}
if (entityLiving.isPotionActive(BloodMagicPotions.PLANT_LEECH) || !entityLiving.isPotionApplicable(new EffectInstance(BloodMagicPotions.PLANT_LEECH)))
{
continue;
}
entityLiving.addPotionEffect(new EffectInstance(BloodMagicPotions.PLANT_LEECH, 200, 0));
corrosiveWill -= corrosiveWillDrain;
corrosiveDrain += corrosiveWillDrain;
}
if (corrosiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
}
}
masterRitualStone.getOwnerNetwork().syphon(masterRitualStone.ticket(totalGrowths * getRefreshCost()));
}
public double getPlantGrowthChanceForWill(double will)
{
if (will > 0)
{
return 0.3 + will / 200;
}
return defaultGrowthChance;
}
public int getRefreshTimeForRawWill(double rawWill)
{
if (rawWill > 0)
{
return 10;
}
return defaultRefreshTime;
}
@Override
public int getRefreshTime()
{
return refreshTime;
}
@Override
public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return 81 + (int) Math.pow(destructiveWill / 4, 1.5);
}
}
return volumeRangeMap.get(range);
}
@Override
public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return (int) (4 + destructiveWill / 10d);
}
}
return verticalRangeMap.get(range);
}
@Override
public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return (int) (4 + destructiveWill / 10d);
}
}
return horizontalRangeMap.get(range);
}
@Override
public int getRefreshCost()
{
return 20; // TODO: Need to find a way to balance this
}
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addCornerRunes(components, 1, 0, EnumRuneType.EARTH);
addParallelRunes(components, 1, 0, EnumRuneType.WATER);
}
@Override
public ITextComponent[] provideInformationOfRitualToPlayer(PlayerEntity player)
{
return new ITextComponent[] { new TranslationTextComponent(this.getTranslationKey() + ".info"),
new TranslationTextComponent(this.getTranslationKey() + ".default.info"),
new TranslationTextComponent(this.getTranslationKey() + ".corrosive.info"),
new TranslationTextComponent(this.getTranslationKey() + ".steadfast.info"),
new TranslationTextComponent(this.getTranslationKey() + ".destructive.info"),
new TranslationTextComponent(this.getTranslationKey() + ".vengeful.info") };
}
@Override
public Ritual getNewCopy()
{
return new RitualGreenGrove();
}
}

View file

@ -0,0 +1,214 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.Collections;
import java.util.List;
import java.util.function.Consumer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
import wayoftime.bloodmagic.util.DamageSourceBloodMagic;
import wayoftime.bloodmagic.util.Utils;
@RitualRegister("regeneration")
public class RitualRegeneration extends Ritual
{
public static final String HEAL_RANGE = "heal";
public static final String VAMPIRE_RANGE = "vampire";
public static final int SACRIFICE_AMOUNT = 100;
public static final double corrosiveWillDrain = 0.04;
public RitualRegeneration()
{
super("ritualRegeneration", 0, 25000, "ritual." + BloodMagic.MODID + ".regenerationRitual");
addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
addBlockRange(VAMPIRE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
setMaximumVolumeAndDistanceOfRange(HEAL_RANGE, 0, 20, 20);
setMaximumVolumeAndDistanceOfRange(VAMPIRE_RANGE, 0, 20, 20);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
if (currentEssence < getRefreshCost())
{
masterRitualStone.getOwnerNetwork().causeNausea();
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
int totalCost = 0;
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
double vengefulDrain = 0;
double steadfastDrain = 0;
double destructiveDrain = 0;
double corrosiveDrain = 0;
boolean syphonHealth = corrosiveWill >= corrosiveWillDrain;
boolean applyAbsorption = false;
float absorptionRate = 1;
int maxAbsorption = 20;
AreaDescriptor healArea = masterRitualStone.getBlockRange(HEAL_RANGE);
AxisAlignedBB healRange = healArea.getAABB(pos);
AreaDescriptor damageArea = masterRitualStone.getBlockRange(VAMPIRE_RANGE);
AxisAlignedBB damageRange = damageArea.getAABB(pos);
List<LivingEntity> entities = world.getEntitiesWithinAABB(LivingEntity.class, healRange);
List<PlayerEntity> players = world.getEntitiesWithinAABB(PlayerEntity.class, healRange);
List<LivingEntity> damagedEntities = world.getEntitiesWithinAABB(LivingEntity.class, damageRange);
if (syphonHealth)
{
for (PlayerEntity player : players)
{
if (player.getHealth() <= player.getMaxHealth() - 1)
{
float syphonedHealthAmount = getSyphonAmountForWill(corrosiveWill);
Collections.shuffle(damagedEntities);
for (LivingEntity damagedEntity : damagedEntities)
{
if (damagedEntity instanceof PlayerEntity)
{
continue;
}
float currentHealth = damagedEntity.getHealth();
damagedEntity.attackEntityFrom(DamageSourceBloodMagic.INSTANCE, Math.min(player.getMaxHealth() - player.getHealth(), syphonedHealthAmount));
float healthDifference = currentHealth - damagedEntity.getHealth();
if (healthDifference > 0)
{
corrosiveDrain += corrosiveWillDrain;
corrosiveWill -= corrosiveWillDrain;
player.heal(healthDifference);
}
break;
}
}
}
}
for (LivingEntity entity : entities)
{
float health = entity.getHealth();
if (health <= entity.getMaxHealth() - 1)
{
if (entity.isPotionApplicable(new EffectInstance(Effects.REGENERATION)))
{
if (entity instanceof PlayerEntity)
{
totalCost += getRefreshCost();
currentEssence -= getRefreshCost();
} else
{
totalCost += getRefreshCost() / 10;
currentEssence -= getRefreshCost() / 10;
}
entity.addPotionEffect(new EffectInstance(Effects.REGENERATION, 50, 0, false, false));
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
if (applyAbsorption && entity instanceof PlayerEntity)
{
if (applyAbsorption)
{
float added = Utils.addAbsorptionToMaximum(entity, absorptionRate, maxAbsorption, 1000);
}
}
}
if (corrosiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
}
masterRitualStone.getOwnerNetwork().syphon(masterRitualStone.ticket(totalCost));
}
@Override
public int getRefreshTime()
{
return 50;
}
@Override
public int getRefreshCost()
{
return SACRIFICE_AMOUNT;
}
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
components.accept(new RitualComponent(new BlockPos(4, 0, 0), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(5, 0, -1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(5, 0, 1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(-4, 0, 0), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(-5, 0, -1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(-5, 0, 1), EnumRuneType.AIR));
components.accept(new RitualComponent(new BlockPos(0, 0, 4), EnumRuneType.FIRE));
components.accept(new RitualComponent(new BlockPos(1, 0, 5), EnumRuneType.FIRE));
components.accept(new RitualComponent(new BlockPos(-1, 0, 5), EnumRuneType.FIRE));
components.accept(new RitualComponent(new BlockPos(0, 0, -4), EnumRuneType.FIRE));
components.accept(new RitualComponent(new BlockPos(1, 0, -5), EnumRuneType.FIRE));
components.accept(new RitualComponent(new BlockPos(-1, 0, -5), EnumRuneType.FIRE));
addOffsetRunes(components, 3, 5, 0, EnumRuneType.WATER);
addCornerRunes(components, 3, 0, EnumRuneType.DUSK);
addOffsetRunes(components, 4, 5, 0, EnumRuneType.EARTH);
addOffsetRunes(components, 4, 5, -1, EnumRuneType.EARTH);
addCornerRunes(components, 5, 0, EnumRuneType.EARTH);
}
@Override
public Ritual getNewCopy()
{
return new RitualRegeneration();
}
public float getSyphonAmountForWill(double corrosiveWill)
{
return 1;
}
}