Water/Lava Rituals/Sigils now place flowing variants of the liquid

This commit is contained in:
Nick 2016-01-02 14:21:38 -08:00
parent d5e28038d6
commit 0670585aa4
4 changed files with 4 additions and 4 deletions

View file

@ -120,7 +120,7 @@ public class ItemSigilLava extends ItemSigilBase
return false; return false;
} else } else
{ {
world.setBlockState(blockPos, Blocks.lava.getBlockState().getBaseState(), 3); world.setBlockState(blockPos, Blocks.flowing_lava.getBlockState().getBaseState(), 3);
return true; return true;
} }
} }

View file

@ -155,7 +155,7 @@ public class ItemSigilWater extends ItemSigilBase
worldIn.destroyBlock(pos, true); worldIn.destroyBlock(pos, true);
} }
worldIn.setBlockState(pos, Blocks.water.getDefaultState(), 3); worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState(), 3);
} }
return true; return true;

View file

@ -42,7 +42,7 @@ public class RitualLava extends Ritual
{ {
if (world.isAirBlock(newPos)) if (world.isAirBlock(newPos))
{ {
world.setBlockState(newPos, Blocks.lava.getDefaultState()); world.setBlockState(newPos, Blocks.flowing_lava.getDefaultState());
totalEffects++; totalEffects++;
} }

View file

@ -42,7 +42,7 @@ public class RitualWater extends Ritual
{ {
if (world.isAirBlock(newPos)) if (world.isAirBlock(newPos))
{ {
world.setBlockState(newPos, Blocks.water.getDefaultState()); world.setBlockState(newPos, Blocks.flowing_water.getDefaultState());
totalEffects++; totalEffects++;
} }